Front cover image for Rules of play : game design fundamentals

Rules of play : game design fundamentals

Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as cybernetic systems - Games as systems of conflict - Games as the play of experience - Games as the play of meaning - Games as the play of simulation - Games as cultural rhetoric - Games as cultural resistance - Games as cultural environment
Print Book, English, ©2004
The MIT Press, Cambridge, Massachusetts, ©2004