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4. If the striker misses both balls, he loses one point; if by the same stroke he pockets his own ball, he loses three points.

5. If the striker caramboles he wins two points. 6. If the striker holes his adversary's ball, he wins two points.

7. When the striker holes the red ball, he wins three points.

8. If the striker holes his adversary's and the red ball by the same stroke, he wins five points. -Two for the white, and three for the red ball.

9. If the striker caramboles and at the same time pockets his adversary's ball, he wins four points.-Two for the carom, and two for holing the white ball.

10. If the striker caramboles and holes the red ball, he wins five points.-Two for the carom, and three for pocketing the red ball.

11. If the striker caramboles, and by the same stroke holes both his adversary's and the red ball, he wins seven points.-Two for the carambole, two for the white, and three for the red hazard.

12. Forcing either of the balls over the table, as in the winning and losing game, reckons nothing.

13. If the striker forces his ball over the table, and at the same time makes a carambole, or holes either of the other balls, he gains nothing by the stroke.

14. When the striker forces either his adversary's or the red ball over the table, and by the same stroke holes his own, he loses nothing.

15. If the striker makes a foul stroke, and at the same time holes his own ball, he loses two or three points, according to which ball he struck first.

16. If the striker plays with the wrong ball, and at the same time makes a losing hazard, he loses either two or three points, according to which ball he struck first, and the stroke is considered foul.

17. If the striker plays with the wrong ball, and misses both the remaining balls, he loses one point, and if the ball should go into a hole, he loses three points, and the stroke is deemed foul. 18. If the striker playing at the baulk, holes his own ball, he loses three points.

19. If the striker pockets either or both the balls, or caramboles when the balls are within the baulk, he wins two, three, five, or seven points, according to the stroke.

20. When the striker plays from the spot or circle, at either of the balls within the baulk, he is to pass one of the balls, otherwise it is no

stroke.

21. When the striker's ball and the red ball are within the baulk, he is not obliged to pass the ball.

22. When either of the white balls has been holed, and the red or the white stands so near that the striker cannot place this ball without touching the other, the marker must hold the red ball in his hand, as directed in the 37th rule of the Winning and Losing Game.

23. If either of the balls should be either before, behind, or one side of the spot, so that the Istriker is able to place his own ball without touching the other, he must play the ball as he can from the spot, neither of which balls must be moved to make way for him.

RED OR CARAMBOLE LOSING GAME, PLAYED WITH THREE BALLS, TWO WHITE AND ONE red.

The Game is Sixteen or Eighteen in Number, as in the Red Winning Game, scored by Caramboles, Losing and Double Hazards.

The Red or Carambole Losing Game requires greater Judgment than the Winning, and depends materially on the Skill of the Player; the Chances in it may happen sometimes to vary more than at the Winning Carambole Game, and especially if the Players do not properly understand the skilful Part.

1. THE game begins in the same manner as the carambole winning game.

2. If the striker misses both the balls, he loses one point: and if he holes his own ball by the same stroke, he loses three points.

3. If the striker hits the red ball first, and holes it, he loses three points, and the ball must be immediately replaced on its proper spot.

4. If the striker hits the white ball first, and holes it, he loses two points.

5. If the striker holes the white and the red ball by the same stroke, he loses five points, viz. two for holing the white ball, and three for the red.

6. If the striker makes a carambole, and holes either his adversary's or the red ball only, he wins nothing for the carambole, and loses two points if he struck the white, and three if he hit the red ball first.

7. If the striker makes a carambole, he wins two points.

8. If the striker makes a carambole by striking the white ball first, and should hole his own ball by the stroke, he wins four points; viz. two for the carambole, and two for holing his own ball on the white.

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9. If the striker makes a carambole by striking the red ball first, and by the stroke should hole his own ball, he wins five points; viz. two for the carambole, and three for holing his own ball on the red.

10. If the striker makes a carambole by striking the white ball first, and by that stroke should hole his own and his adversary's white ball, he wins six points; viz. two for the carambole, two for holing his own ball on the white, and two for holing his adversary's or the white ball.

11. If the striker makes a carambole by striking the red ball first, and by the said stroke should hole his own ball, and his adversary's white ball, he wins seven points; viz. two for the carambole, three for holing his own ball on the red, and two for his adversary's white ball.

12. If the striker makes a carambole by strikthe white ball first, and by the said stroke should hole his own and the red ball, he wins seven points; viz. two for the carambole, two for holing his own ball on the white, and three for holing

the red ball.

13. If the striker makes a carambole by striking the red ball first, and by the said stroke. should hole his own and the red ball, he wins eight points; viz. two for the carambole, three for holing his own ball on the red, and three for holing the red ball.

14. If the striker makes a carambole by strik ing the white ball first, and should hole all three balls, he wins nine points; viz. two for the ca

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rambole, two for holing his own ball on the white, two for holing his adversary's white ball, and three for holing the red ball.

15. If the striker makes a carambole by striking the red ball first, and by the said stroke should hole all the balls, he wins ten points; viz. two for the carambole, three for holing his own ball on the red, three for holing the red, and two for holing his adversary's white ball.

16. If the striker holes his own ball on the white ball, he wins two points: and if on the red, three points.

17. If the striker, by striking the. white ball, should hole his own ball and his adversary's white ball, he wins four points; viz. two for holing his own ball on the white, and two for holing his adversary's ball.

18. If the striker, by striking the red ball, should hole his own ball and his adversary's white ball, he wins five points; viz. three for holing his own ball on the red, and two for holing the white ball.

19. If the striker strikes his adversary's white ball, and holes his own ball and the red, he wins five points; viz. two for holing his own ball on the white, and three for holing the red ball.

20. If the striker strikes the red ball, and holes his own ball, and his adversary's white ball, he wins five points; viz. three for holing his own ball on the red, and two for holing his adversary's white ball.

21. If the striker strikes his adversary's white ball and holes all three balls by the same stroke, he wins seven points; viz. two for holing his own ball, on the white, two for holing his adversary's white ball, and three for holing the red ball.

22. If the striker strikes the red ball, and holes

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