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GAME IX.

Mr. Staunton gives his Queen's Rook.

(Remove White's Q. R. from the board.)

White, (Mr. S.)

1. K. P. two.

2. K. B. P. two.

3. K. Kt. to B.'s 3d.

4. K. B. to Q. B.'s 4th.

5. B. takes K. B. P. (ch.)
6. Kt. to K.'s 5th (ch.)
7. Q. takes P.

8. Q. takes P.

9. K. Kt. to B.'s 3d.

10. Q. P. two. 11. Castles.

12. P. to K.'s 5th.

13. P. takes P.

14. Q. to K's 4th.

15. Q. B. to K. Kt.'s 5th.

16 K. to R.'s sq.

17. Q. B. P. two.

18. Q. Kt. P. one.
19. K. Kt. to Q.'s 4th.
20. B. takes K. B.

21. K. Kt. to K. B.'s 5th.

22. Q. to K. R.'s 4th. 23. Q. to K. B.'s 6th.

Black, (Mr.)

1. K. P. two.

2. P. takes P.

3. K. Kt. P. two.

4. P. to K. Kt.'s 5th.
5. K. takes B.

6. K. to his sq.
7. K. Kt. to B.'s 3d.
8. Q. P. one.

9. Q. Kt. to B.'s 3d.
10. Q. to K.'s 2d.
11. Q. B. to Q.'s 2d.
12. P. takes P.

13. K. Kt. to Q.'s 4th.
14. Q. B. to K.'s 3d.

15. Q. to her B.'s 4th (ch.)

16. Q. Kt. to his 5th.

17. K. Kt. to Q. Kt.'s 3d.

18. K. B. to K.'s 2d.

19. Q. B. to K. Kt.'s sq.

20. Q. takes B.

21. Q. to her 2d.
22. Q. R. to Q.'s sq.

And wins.

LESSON VI.

THE ALLGAIER GAMBIT.

In the preceding examples of the King's Gambit, White continues his attack after 3. Kt. to K. B.'s 3d, by playing 4. K. B. to Q. B.'s 4th. There is, however, another not unimportant mode of operating at this point, and one which leads to situations of remarkable interest, that is, to play 4. K. R. P. two, instead of 4. B. to Q. B.'s 4th. Black's best reply is held to be 4. P. to K. Kt.'s 5th, whereupon by your moving he endangered Knight to K.'s 5th, or to Kt.'s 5th, we arrive at the ALLGAIER GAMBIT, an opening once deemed invincible,

at least by Allgaier himself, who devoted much attention to its details, and which still possesses attractions for many players of eminence.

The best authorities to compare upon this Gambit are Salvio (Ed. 1723), pp. 56, 58, 60; Greco (1784), p. 72; Cozio, 1st vol., pp. 48, 85, 98, 123, 165, 167, 172, 180, 196, 329; Lolli, pp. 216, 219; Mosler, tab. vii.; Allgaier, tab. vii.; Horny (1839), pp. 144-156; Lewis, (1844), pp. 286-288; La Bourdonnais, pp. 91, 93, 96, 101; “Polytechnic Journal" (September, 1841) pp. 141-144; "Palamède" (1842), pp. 77-117, 298-307; and the German Handbuch.'

White.

1. K. P. two.

2. K. B. P. two.

GAME THE FIRST.

3. K. Kt. to B.'s 3d.

4. K. R. P. two.
5. Kt. to Kt.'s 5th.

Black.

1. K. P. two.

2. P. takes P.

3. K. Kt. P. two.

4. P. to K. Kt.'s 5th (best). 5. K. R. P. one.

The present game will be devoted to the examination of what follows your move of the Kt. to Kt.'s 5th, and the next to the effects of 5. Kt. to K.'s 5th.

In answer to your move of Kt. to Kt.'s 5th, Black may play 5. K. R. P. two, 5. Q. P. two, and 5. K. B. P. one. For the two former see Variation I., the last may speedily be dismissed as bad. (e. g.)

6. Q. takes Kt. P.
7. Q. to K. B.'s 5th.
8. Q. to Kt.'s 6th (th.)

9. Q. takes P. (ch.)

10. Q. to K.'s 5th (ch.)

5. K. B. P. one.
6. K. R. P. two.

7. P. takes Kt.

8. K. to his 2d.

9. K. to his sq.

Winning the Rook, and having the better game.

6. Kt. takes K. B. P.

7. Q. takes P.

6. K. takes Kt.

7. K. Kt. to B.'s 3d.

La Bourdonnais recommends for the defence 7. Q. to K. B.'s 3d, but the authors of the " Handbuch " think it inferior: you can compare both.

8. Q. P. two.

9. Q. takes P. (ch.)

7. Q. to K. B.'s 3d.

8. Q. takes Q. P.

9. Q. to K. B.'s 3d.

(A better move for him than 9. Kt. to B.'s 3d.)

10. Q. to K. Kt.'s 4th.
11. B. to Q. B.'s 4th (ch.)
12. Q. to K. B.'s 3d.

13. Q. Kt. to B.'s 3d.
14. B. to Q.'s 2d.

10. Q. to K. Kt.'s 3d.
11. K. to Kt.'s 2d.
12. K. Kt. to B.'s 3d,

13. K. B. to Q. Kt.'s 5th.
14. Q. P. one.

Black's game is preferable.

8. Q. takes K. B. P.

8. K. B. to Q.'s 3d (best).

This is Black's best move; it was first given by Horny, a German writer, and it has the effect of utterly paralyzing White's further efforts.

9. B. to Q. B.'s 4th (ch.)

9. K. to Kt.'s 2d (best).

If instead of checking with the B., you play 9. P. to K.'s 5th, Black takes it for nothing, as you cannot capture his B. but at the cost of your Queen. If you move 9. Q. to K. B.'s 2d, he replies with 9. K. to Kt.'s 2d, preparatory to playing R. to K. B.'s sq., and finally, if you move 9. Q. to K. B.'s 3d, he might proceed as follows:

[blocks in formation]

If you play 10. Q. to B.'s 2d, he replies with 10. R. to K. B.'s sq., and if 10. Q. to B.'s 3d, with 10. Q. Kt. to B.'s 3d, as before.

[blocks in formation]

When Kt. is played to his 5th, Black's best reply is 5. K. R. P. one; and when it is played, as in the next game, tu K.'s 5th, then the proper answering move is 5. K. R. P. two.

The objection to it in the present instance is the difficulty afterwards found in expelling the White Kt. from his threat. ening position. As was before remarked, Black may also play 5. Q. P. two, the result of which it may be well to show at once. Suppose then

6. P. takes P.

5. Q. P. two.

6. Q. takes P.

[blocks in formation]

If he move 9. Kt. to his sq., you reply 10. Q. B. to K.'s 5th.

10. P. to K. Kt.'s 6th.

11. Q. B. takes Kt.

10. Kt. to Q.'s 3d.

11. P. takes B.

12. K. to his 2d.

13. Q. to her R.'s 4th.

12. B. to B.'s 7th (ch.) 13. Castles. Allgaier's move for you is 13. Q. Kt. to B.'s 3d, upon which Black plays 13. Q. to Q. R.'s 4th, and you answer with 14. Q. to her 2d. He appears to have overlooked that Black could then play 14. K. B. to R.'s 3d.

[blocks in formation]

3. K. Kt. to B.'s 3d.

4. K. R. P. two.
5. Kt. to K.'s 5th.

3. K. Kt. P. two.

4. P. to K. Kt.'s 5th.
5. K. R. P. two (best).

The playing Kt. to K.'s 5th gives you both a safer and more lasting attack than Kt. to Kt.'s 5th, but the advantage gained by this manner of play has been vastly overrated, since Black has at his command a sure defence, from the line of operations developed in the present game.

Black's move of 5. K. R. P. two is the right one; he may, however, play 5. K. Kt. to B.'s 3d, or 5. Q. P. one, without disadvantage. For example; in the first place,―

6. B. to Q. B.'s 4th.

5. K. Kt. to B.'s 3d.
6. Q. to K.'s 2d.

(If you play 6. Q. P. two, he replies with 6. Q. P. one, and if 6. Kt. takes K. Kt. P., with 6. Kt. takes K. P., the game being even.)

7. Q. P. two.

8. Kt. takes K. B. P.

7. Q. P. one.
8. Q. takes K. P. (ch.)

(If you take 8. K. B. P. with B. (ch.), Black retires his K. to Q.'s sq.

and has the better game.)

[blocks in formation]

(Black may also play, with apparent benefit, 8. Q. to K. B.'s 3d, a move

lately adopted by the leading players of Pesth.)

9. Q. to K. B.'s 3d.

10. Q Kt. to B.'s 3d.

11. Q. B. to Q.'s 2d.

9.

B. to K. Kt.'s 6th. 10. K. Kt. to B.'s 3d.

The game is about even, but with the move given in the "Handbuch” and elsewhere for White's 11th, K. B. to Q's 3d, Black may obtain an advantage, I think, through R. to K. Kt.'s sq., with the view to play Q. B. to K. Kt.'s 5th at the proper moment.

6. K. Kt. to R.'s 3d.

6. K. B. to Q. B.'s 4th. Modern authorities concur in pronouncing the move 6. K. Kt. to R.'s 3d inferior to 6. R. to K. R.'s 2d, and the "Handbuch" remarks, that after the former, Black must lose the gambit P. We will briefly examine the consequences arising from the defence with the Knight, and subsequently those

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