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him to lose all the tricks, the method is as fol-
Petit Misere; if this is not superseded by the
Whenever the Misere player is obliged to win
When the deal is concluded and settled ace
zd person te
persons will have won and taken the contents of the pool, or some on the contrary have been basted. In the former case, all the parties must furnish the pool afresh, as at the beginning: but when either of the players is basted, the new dealer has only to add 4 fish, to the old pool, and so on till some one wins, who is entitled to the Bets, and then the Baste of greatest value, (if there are more than one) is brought into the pool. The Bastes may be of different value, because they are to be equal to the contents of the pool at the time of paying each of them, as already mentioned.
If there are several Bastes, and the players wish to finish the game, it will be necessary to put two or more Bastes into the pool at once, or else the parties must share the fish on the table.
Reckoning for the
Petit Misere Ouvert
Grand Misere Ouvert .....
GAME OF )
CHE S S.
time immemorial, known in Hindôstan by
The white king must be upon the fourth a black square, (marked 61), at one end of the board, reckoning from the right; the black or red king upon the fifth (5) à white square, at the other end of the board; opposite to each other, The white queen must be upon the fifth (60) a white square, on the left of her king. The black queen upon the fourth (4) a black square, on the right of her king. The bishops must be placed. on each side of their king and queen; 59 and 62 for the white, 3 and 6 for the black. The knights on each side of the bishops; the white on 58 and 63, the black on 2 and 7. The rooks, in the two corners of the board, next to the knights, 57 and 64 of the white, 1 and 8 of the black; and the
cight pawns, or common men, upon the eight" squares of the second line; the white on 49 to 56, and the black on 9 to 16 inclusive.
The pieces, and pawns, on the side of each king, take their names from him, as those on the side of the queen do from her, and are called the black or white king's bishop (6 and 62); the king's knights (7 and 63); the king's rooks (8 and 64); the king's pawns (13 and 53); the king's bishop's pawns (14 and 54); the king's knight's pawns (15 and 55); the king's rook's pawns (16 and 56); the black or white queen's bishops (3 and 59); the queen's knights (2 and 58); the queen's rooks (1 and 57); the queen's pawns (12 and 52); the queen's bishop's pawns (11 and 51); the queen's knight's pawns (10 and 50); and the queen's rook's pawns (9 and 49). The squares are named from the pieces, viz. where the king stands, is called the square of the king: where his pawn stands, is called the second square of the king : that before the pawn is called the third square of the king; that beyond it is called the fourth square of the king; and $0 of all the rest.
The kings (stiled Chah by the Orientals) move every way, but only one square at a time (except in the case of castling), and must always be at least one square distant from each other, Suppose the king placed on No. 37, he may be moved · from thence to 28, 29, 30, 36, 38, 44, 45, or 46. The king may leap once in the game, either on his own side, or on the side of his queen, (viz. the rook is moved into the next square to the king; and the king moves to the square on the other side of him, which is also called castling ;) provided nevertheless no piece is between him and the rook; nor after this rook hath been played ;