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play his game as a common one, but loses that privilege the moment he has renounced playing in suit. The player of the espagnolette receives consolation in any part of the game, if he forces the quinola.
If the reversis is won or broke, the espagnolette pays singly for all the company. When the person holding the espagnolette can break the reversis, he is payed, as before mentioned, by the person whose reversis he broke; he can likewise undertake the reversis, but then his hand must be played as a common game. If the espagnolette has placed his quinola, and there is a reversis either made or broken, he is not to receive the stake; for when the reversis is attempted, the stakes are neither received or paid, except by him who undertakes the same. * If, by another player having the ace or, king of hearts, the espagnolette has in any part of the game either of his quinolas forced, he pays the stake and his consolation to him that forces, except there is a reversis.
The dealer always puts two fish into the great quinola pool, and one into the little; besides which every player, at the commencement, puts into the former six fish, and into the latter three; and each time the stakes are drawn, or when there are fewer fish in the pool than the original stake, the pool must be replenished as at first. To the points in the discard, 4 are to be added for the party. The person who gives an ace upon a renounce, receives a fish from the person who wins a trick ; and if it is the ace of diamonds, he will receive two. The person who forces an ace receives the same payments from all the players. The great quinola placed upon a renounce, receives six fish; the little quinola three; and if
either of them is forced, the person who forces receives the same payment from each player; and these payments should be made immediately, without being asked for. One or more aces, or either of the quinolas, played, or gergi, that is, led out, pay the same as if they had been forced to the person who wins the party, but it is for him to recollect and demand them. When either ace or quinola are placed, played, or gergi the last card, it is called à la bonne, and are paid double, and all payments whatever are double to the person who sits opposite. The payment for the reversis made or broke, is eighty fish; each player paying twenty, and the opposite party forty, when the reversis is made; but when broken, the whole is paid by the person whose reversis is broken : that is, he pays the person breaking it exactly the same number of fish he would have received had he won it.
LAWS OF THE GAME OF REVERSIS. 1. The person who misdeals, loses his deal. 2. If any player takes his card without having put out to the discard, the deal is void.
3. The eldest hand ought to take care that all the players have put their stakes into the pools; if not, he must make good the deficiency.
4. The discard when put out is not to be changed. : 5. The eldest hand should not play a card till the discard is complete; should he have played, he is permitted, if nobody has played to it, to take up the same and play another.
6. No person must play before his turn. : 7. If at the end of the game it is perceived there is an error in the discard, the deal niust be made again,
8. When the cards are cut, it is too late to aske for any payments.
9. The player who Aings down his game, thinking he can win the remaining tricks, is to pay for any ace or quinola that has or can be placed or given; and, in case of undertaking a reversis, the person who might break it, cani oblige him to play the cards as he who can break it shall direct.
10. When a player, whether thinking he has won the party or not, asks for the aces or quinolas led out, before the person who has really won the party has demanded them, he is to pay for him who might otherwise have been called upon to pay.
11. Before playing a card it is always permitted to ask how the cards have been played, but it is not allowed to observe it to others not making the inquiry.
12. The player is permitted to examine all his own tricks at any time, but not to look at those of any other person, except the last trick.
THE GAME OF PUT. PUT, played with a complete pack, generally T by two people, sometimes by three, and often by four, is a game at which the cards rank differently from all others, tray being the best, next the deụce, then ace, king, and so on in the usual order as at whist. After cutting for deal, &c. at which the highest put-card wins, three cards, by one at a time, are given to each player, then the game is played in the following way. If the nondealer throws up his cards, he loses a point, if he
plays, and the dealer does not lay down another to it, he gains a point; but, should the dealer either win the same, pass it, or lay down one of equal value, forming what is styled a tie, the nondealer' is still at liberty to put, that is play, or not, and his opponent then only gains à point; then if both parties agree to go on, whoever gains all the tricks or two out of three, wins five points, which are the game; if each player obtains one trick, and the third is a tie, then neither party scores.
Four-handed put differs only in that any two of the players give each their best card to his partner, who then lays out one of his, and the game is afterwards played as in two-handed put. . If the dealer turns up any of his adversary's cards another deal may be demanded; but, when he shews his own, he is to abide by them; and should a faced card occur, the pack must be shuffled and dealt again; when more cards than necessary are given to the non-dealer, he may either claim a fresh deal, or have the extra cards drawn out; but should the dealer give himself too many, then his opponent is entitled to a point, and may either have another deal, or draw the supernumerary cards. By-standers ought never to interfere, under penalty of paying the stakes. Either party saying I put, must abide the event of the game, or pay the stakes.
· THE GAME OF ALL-FOURS. THIS game, usually played by two people, .sometimes by four, with a complete pack of cards, derives its name from the four chances
therein, for each of which a point is scored, namely, high, the best trump out; low, the small est trump dealt; jack, the knave of trumps ; game, the majority of pips reckoned from such of the following cards as the respective players have in their tricks; viz. every ace is counted as 4; king 3; queen 2; knave 1; and ten for 10. Low is always scored by the person to whom it was dealt; but jack being the property of whoever can win or save it, the possessor is permitted to revoke and trump with that card; and when turned up as trump the dealer scores; it is also allowable for the player who lays down a high or low trump to inquire at the time whether the same be high or low,
After cutting for deal, at which either the highest or lowest card wins, as previously fixed, six are to be given to each player, either by three or one at a time, and the 13th turned up for trump; then if the eldest does not like his cards, he may, for once in a hand, say, I beg, when the dealer must either give a point or three more cards to each, and turn up the 7th for trump; but if that should prove of the same suit as the first turned up, then three cards more are to be given, and so on till a different suit occurs. The cards rank as at whist, and each player should always strive to secure his own tens and court cards, or take those of the adversary, to obtain which, except when commanding cards are held, it is usual to play a low one to throw the lead into the opponent's hand. Ten or eleven points form the game, which may be set up as at whist, though a very customary method is to draw two cards from the pack, and lay them one on the other, so as to exhibit only the number of pips the player has gained.