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Second Variation, beginning at the seventh move of the Firs
Variation.
Black. White.
r 1. K. P. two squares. f 1. K. P. two squares.

2. K. B. to Q. B. Mh sq. 2. K. B. to Q. B. 4th sq.

3. Q. to K. R. fifth square. 3. Q. to K. second square.

4. K. Kt. toB. third square. | 4. Q. P. one square.

5. K. Kt. to its fifth square. 5. .Y. Kt. to K. B. third sq. (.6. Q. takes K. B. P. ch. (.6 Q. takes Q.

7. K. Kt. takes Q. 7. K. R. to B. square.

8. K. Kt. to its fifth sq. 8. K. R. P. one square.

9. K. Kt. to B. third sq. 9. K. Kt. takes K. P. Your game is much superior to his: he cannot prevent

you from winning a Pawn, King's Bishop's Pawn being attacked with two pieces. Suppose, in order to defend King's Bishop's Pawn, he were to play thus:

Black. While.

10. Castles. 10. K. B. takes K. B. P. ch. If he move the King, you have clearly a Pawn more than

he. If he play

11. K. R. takes B. 11. Kt. takes Rook.

12. K. takes Kt. 12. K. P. one square.

You now win more than a Pawn, for as he must lose his Knight, you will remain with a Rook against a Knight.

SECOND GAME.

Black. White.

1. K. P. two squares. L. K. P. two squares.

2. K. B. to Q. B. 4th sq. 2. K. B. to Q. B. fourth sq.

3. Q. to K. B. third sq. 3. K. Kt. to B. third sq.

4. Q. to K. Kt. third sq.

This appears a good move, as the Queen attacks two undefended Pawns; it will be seen, however that he cannot lake the King's Pawn without loss. It is usually bad plaj to move out the Queen in the early part of the garr.e.

Black. White.

4. Castles.

5. Q. takes K. P. 5. K. B. takes K. B. P. oh. If he take the Bishop, you will check King and Queen

with the Knight; therefore,

6. K. to Q. square. 6. K. R. to K. square.

7. Q. to K. B. fourth sq. 7. K. B. takes K. Kt.

8. K. R. takes B. 8. K. R. takes K. P.

9. Q. to K. B. square. 9. Q. P. two squares.

You have evidently by far the best of the game.

THIRD GAME.

Black. White.

1. K. P. two squares. 1. K. P. two squares.

2. K. B. to Q. B. fourth sq. 2. K. B. to Q. B. fourth sq.

3. Q. B. P. one square. 3. Q. to K. second sq.

4. K. Kt. to K. second sq. 4. K. B. takes K. B. P. ch.

5. K. takes B. 5. Q. to Q. B. 4th sq. ch.

6. Q. P. two squares. 6. Q. takes B.

Black played ill in moving King's Kt. to King's second square; he ought to have played it to King's Bishop's third square. Many young players think it bad play to move the Knight in front of the Pawns, and therefore they move King's Knight to King's second square; the above moves prove that it is bad play; it is, however, not obvious why the same would not take place, had the Knight been moved to King's Bishop's third square. The following moves will show that, had he so played, you would have done wrong to have taken his King's Bishop's Pawn: for example,

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7. K. Kt. takes K. P. Black has the best of the position in consequence of hia centre Pawns. It is evident in both the above instances, if instead of taking his Bishop with your Queen, you had first taken Queen's Pawn with King's Pawn, he would have retaken with the Queen, guarding his King's Bishop.

GAME I. FROM TOMLINSON's AMUSEMENTS IN CHESS.—-GAME II.

FROM PHILIDOR's CELEBRATED ANALYSIS. GAME III. PHILI

DOR'S GAME WITH COMMENTS FROM THE "TRAITfi DES AMATEURS."

Illustrative of the Bishop's opening we shall offer lha student in this and the succeeding lesson a series of whole games as analyzed by standard authors, or as they have occurred in actual play between some of the most skilful chessmasters of the present day, and conducted by them to the final check-mate or to a skilful draw. The first of these games will be found accompanied by copious notes, and although those appended to the subsequent games will appear comparatively brief, it is nevertheless hoped that with a litt'e reflection, they will be sufficient to enable the young player to unravel whatever at first sight may appear abstruse in them.

In every game the object of the first player should be to form an attack, and allow his adversary no time to contrive a counter attack. For this purpose every move must be carefully considered before it is made; for it happens nearly always that the gain or loss of a game depends on the first

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bad move or the first lost move on either side. We distin jjuish between a had and a lost move. A bad move is one that entails immediate loss:—a lost move is that which does not subserve the general scheme of the game—a move which not being actually bad, is out of place, and may with a skilful antagonist transfer the attack from your hands to his. The advantage of the first move is not sufficient to decide the game in your favour; but your antagonist may win if you once neglect to play the proper move at ihe proper time; if both parties play correctlv the game ought to be drawn.

We have spoken of losing moves; strive after the reverse of this; and endeavour from the very commencement of the game to play so as to gain moves: you will thus succeed either in blocking up your adversary's pieces, and thus obtain an open field wherein to form and prosecute an attack; or in advancing your Pawns so as to get one of them queened before your adversary is in a condition to avail himself of this valuable privilege. This is the advice of that incomparable player, De la Bourdonnais, and we hope that you will soon be able to appreciate it, and profit by it.

In the Bishop's Game, after both parties have pushed their King's Pawns to their extent of leap, the first player moves his King's Bishop to Queen's Bishop's 4th sq., and the opening is determined. At this stage the usual reply of second player is also King's Bishop to Queen's Bishop's 4th sq., when he must be prepared to meet one of the following moves of first player, viz.

f 1. Queen's Bishop's Pawn 1 sq.

2. Queen's Pawn 2 sq.

3. King's Bishop's Pawn 2 sq.

4. Queen to King's Knight's 4th sq.

5. Queen to King's Bishop's 3d sq.

6. Queen to King's Rook's 5th sq.

7. K. Kt. to B 3d sq.

Probable 3d move of first player. I

On the other hand, should second player substitute to this usual second move (King's Bishop to Queen's Bishop's 4th sq.) one of the following moves, viz:

il. Queen's Bishop's Pawn 1 sq.
2. King's Knight to Bishop's 3d sq.
3. King's Bishop's Pawn 2 sq.

the first player must necessarily be prepared to modify his play in order to oppose correctly such defence. This modification of play, ever varying as the game proceeds, naturally gives rise to nice and lengthy analysis. Accordingly the student, desirous of exploring deeply the ramifications of chess openings, will find them ably and very fully examined in the Works of Lewis, G. Walker, and also in the Chess Player's Chronicle, a most interesting and valuable periodical, edited monthly in London by Mr. H. Staunton, who now ranks as the first player of England.

The games to which we are about to invite attention contain various specimens of variations springing from the adoption of some of the moves enumerated above. We shall not allow all the good play to be on your side, and all the bad play on the side of your adversary. We shall adopt a medium course, so that you may be the better enabled to follow out the consequences of an error which at first view may appear slight.

GAME I.

White. Black.

1. K. P. two squares. 1. K. P. two squares.

2. K. B. to Q. B. fourth sq. 2. K. B. to Q. B. four h sq.

The game is thus properly opened on both sides. You play the Bishop to this square in preference to any other, because here it attacks your adversary's K. B. P., which is the « cakest part jf his game, that Pawn being defended by King

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