Stratagems of Chess, Or a Collection of Critical and Remarkable Situations, Selected from the Works of Eminent Masters, Illustrated on Plates, Describing the Ingenious Moves by which the Game is Either Won, Drawn, Or Stale-mate Obtained
T. and J. Allman, 1817 - 219 Seiten
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advances advantage adversary adversary's king afterwards attack better bishop E bishop F bishop's pawn Black bishop Black castle Black king B7 Black knight Black pawn Black Black queen black to give bring Capt Pawns castle B7 castle C8 castle F castle from F1 CHAPTER CHESS claims compels drawn game effected endeavour engages especially exchange F 8t F1 to F force forward G7 to H gain give check give check-mate guard H The white H7 to G king B7 king E king G king H8 king's knight C7 knight F knight from F mate moves Never pawn Black king pawn Black pawn pawn D pawn F pieces placed play player prevent push queen F Remarkable check-mates rook side situation square Stale-mates supported taken White A B C D E F G H White bishop White castle Black White king White pawn Black White queen
Seite 11 - ... 18. Never guard an inferior piece or pawn with a better, if you can do it with a pawn, because that better piece may in such a case be, as it were, out of play. 19. A pawn pushed on, and well supported, often costs the adversary a piece; but one separated from the others is seldom of any value. And whenever you have gained a pawn, or other advantage, and are not in danger of losing the move thereby, make as frequent exchanges as you can. 20. If each player...
Seite 13 - Do not be too much afraid of losing a rook for an inferior piece ; though a rook is better than any other, except the queen, yet it seldom comes into play, so as to operate, until the end of the game ; and it is generally better to have a worse piece in play than a superior out. 28. When you have moved a piece, which your adversary drives away with a pawn, that is a bad move, your enemy gaining a double advantage. At this nice game no move can be indifferent. Though the first move may not be much,...
Seite 7 - MOVE your pawns before your pieces, and afterwards bring out the pieces to support them ; therefore the king's, queen's, and bishop's pawns should be the first played, in order to open the game well. 2. Do not, therefore, play out any of your pieces early in the game, because you thereby lose moves, in case your adversary can, by playing a pawn, make them retire, and also opens his game at the same time; especially avoid playing your queen out, till your game is tolerably well opened.
Seite 10 - Let not your adversary's knight (particularly if duly guarded) come to check your king and queen, or your king and rook, or your queen and rook, or your two rooks at the same time : for in the...
Seite 5 - ... and loses the game. The king cannot change his square, if he by so doing goes into check; and when he has no man to play, and is not in check, yet is so blocked up, that he cannot move .without going into check, this position is called a stale-mate, and in this case the king, who is stale-mated, wins the game.
Seite 13 - ... proceed without hesitation ; if not, you must hasten on with your king to prevent him. I speak now, as supposing the noblemen to be gone : if not, they are to attend your pawns and likewise to hinder your adversary from going to queen. SOME OTHER GENERAL RULES. 1. Do not be over cautious about losing a rook for an inferior piece : although a rook is better than any other, except the queen, yet it does not often come into play, so as to operate, until the end of the game ; and therefore it often...
Seite 15 - Do not aim at exchanges without reason; a good player will take advantage of it, to spoil your situation, and mend his own : but when you are strongest, especially by a piece, and have not an immediate check-mate in view, then every time you exchange, your advantage increases. Again, when you have played a piece, and your adversary opposes one to you, exchange directly, for he wants to remove you : prevent him, and do not lose the move.