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adopt advantage adversaries advisable apply attention avoid become bring called chance Clubs combined command consideration considered course deal dealer desirable Diamonds Directions discard doubtful draw established example explained fact fails fall finesse five force four fourth give given hand happen Hearts high cards highest hold honors important inference interest judgment king knave latter lead lead trumps less long suit lose lowest means mode namely object observant once originally pack particular partner penalty plain suit play player points possible practice prefer principle probably proper queen question reason regards remarks requires revoke round rubber rule scientific game score sequence short signal sometimes strength strengthen strong theory third throw treated trick trump card trump lead trumps turned unless usual weak Whist
Seite 140 - If any player lead out of turn, and the other three have followed him, the trick is complete, and the error cannot be rectified ; but if only the second, or the second and third, have played to the false lead, their cards, on discovery of the mistake, are...
Seite 141 - If, during the play of the hand, the error be detected, the tricks may be counted face downwards, in order to ascertain whether there be among them a card too many : should this be the case they may be searched, and the card restored ; the player is, however, liable for all revokes which he may have meanwhile made.
Seite 133 - The dealer has always the right to shuffle last ; but should a card or cards be seen during his shuffling or whilst giving the pack to be cut, he may be compelled to re-shuffle.
Seite 135 - I. Unless the cards are dealt into four packets, one at a time in regular rotation, beginning with the player to the dealer's left. II. Should the dealer place the last (ie, the trump) card, face downwards, on his own, or any other pack. III. Should the trump card not come in its regular order to the dealer ; but he does not lose his deal if the pack be proved imperfect. IV. Should a player have fourteen * cards, and either of the other three less than thirteen.
Seite 129 - THE RUBBER. 1. The rubber is the best of three games. If the first two games be won by the same players, the third game is not played. SCORING. 2. A game consists of five points. Each trick, above six, counts one point.
Seite 134 - ... or if there be any confusion of the cards, or a doubt as to the exact place in which the pack was divided, there must be a fresh cut. 35. When a player, whose duty it is to cut, has once separated the pack, he cannot alter his intention ; he can neither re-shuffle nor re-cut the cards.
Seite 143 - The revoking player and his partner may, under all circumstances, require the hand in which the revoke has been detected to be played out. 80. If a revoke occur, be claimed and proved, bets on the odd trick, or on amount of score, must be decided by the actual state of the latter, after the penalty is paid. 81. Should the players on both sides subject themselves to the penalty of one or more revokes, neither can win the game ; each is punished at the discretion of his adversary.* 82.
Seite 142 - A player may ask his partner whether he hag not a card of the suit which he has renounced ; should the question be asked before the trick is turned and quitted, subsequent turning and quitting does not establish...
Seite 131 - ... 19. Three players cutting cards of equal value cut again ; should the fourth (or remaining) card be the highest, the two lowest of the new cut are partners, the lower of those two the dealer ; should the fourth card be the lowest, the two highest are partners, the original lowest the dealer.t UUTX1HQ OUT.