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ace and king adver Arlington ascer ask for trumps Boodle's called card led card played cards of equal chance claim cutting cards deal dealer DOUBLE DUMMY Dummy eight error exposed cards finesse forced four cards four trumps fourth player give held hold the ace hold the king honors John Loraine Baldwin knave last trump laws lead from king lead the lowest lead trumps left-hand adversary liable lowest card misdeal nine odd trick original leader pack partner holds partner's lead penalty play the king play the lowest play your king playing false cards probably revoking player right-hand adversary rule sary save the game second player second round Short Whist shuffle small trumps strength strong suit take the trick third round three cards three small cards three tricks throw tierce trump card turned and quitted under-play weak suit whist-player win the game winners winning card wrong
Seite 14 - At the end of a rubber, should admission be claimed by any one, or by two candidates, he who has, or they who have, played a greater number of consecutive rubbers than the others, is or are out ; but when all have played the same number, they must cut to decide upon the outgoers ; the highest are out.
Seite 12 - To score honors is not sufficient; they must be called at the end of the hand : if so called, they may be scored at any time during the game. 8. The winners gain — I. A treble, or game of three points* when their adversaries have not scored.
Seite 29 - If any one, prior to his partner playing, should call attention to the trick — either by saying that it is his, or by naming his card, or, without being required so to do, by drawing it towards him — the adversaries may require that opponent's partner to play the highest or lowest of the suit then led, or to win or lose f the trick.
Seite 28 - RULES. 84. Where a player and his partner have an option of exacting from their adversaries one of two penalties, they should agree who is to make the election, but must not consult with one another which of the two penalties it is advisable to exact ; if they do so consult they lose their right;1 and if either of them, with or without consent of his partner, demand a penalty to which he is entitled, such decision is final.
Seite 32 - Dummy's hand when he should lead from his own, or vice versa, a suit may be called from the hand which ought to have led. DOUBLE DUMMY Is played by two players, each having a Dummy, or exposed hand, for his partner. The laws of the game do not differ from Dummy Whist, except in the following special law : There is no misdeal, as the deal is a disadvantage.
Seite 31 - It is unfair to revoke purposely ; having made a revoke, a player is not justified in making a second in order to conceal the first. Until the players have made such bets as they wish, bets should not be made with bystanders.
Seite 24 - If a player called on to lead a suit have none of it, the penalty is paid. CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK.
Seite 27 - ... examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult, but does not prevent the claim, and possible establishment, of the penalty. 78. A revoke cannot be claimed after the cards have been cut for the following deal. 79. The revoking player and his partner may, under all circumstances, require the hand in which the revoke has been detected to be played out. 80. If a revoke occur, be claimed and proved, bets on the odd trick,...