Finnish Video Games: A History and CatalogMcFarland, 11.05.2015 - 332 Seiten In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the industry is documented in detail for the first time. Two hundred game reviews are included, presenting the best (and worst) of commercial video games made in Finland. |
Inhalt
1 | |
3 | |
7 | |
Born in the Basement 19901999 | 37 |
WAP Max and Conquering the Globe20002004 | 76 |
Industrial Revolution 20052007 | 122 |
The Apple 20082011 | 163 |
Free Is the New Black 20122013 | 235 |
To Infinity and Beyond | 301 |
311 | |
315 | |
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Häufige Begriffe und Wortgruppen
adventure game Alan Wake Amersoft Amiga Android Angry Birds App Store biggest brand Bugbear button challenge Clash of Clans Commodore 64 concept console controls create demo scene Developer/publisher devices Digital Chocolate digital distribution Entertainment Platform euros Facebook Fasoulas Finland Finnish game industry FlatOut free-to-play Frozenbyte game development game mechanics game studios game’s gameplay gamers Goodliving graphics Habbo Habbo Hotel Housemarque idea Ilvessuo Järvilehto Jukka Jukka Tapanimäki jump Kuittinen magazine Max Payne micropayments Mikrobitti million mobile game mobile phone multiplayer N-Gage Neogames Nintendo Nirvi Nokia Pelit play player PlayStation Publisher puzzle racer racing Rally RedLynx released Remedy Rovio says sequel shooter Snowboarding sold space Sumea Super Stardust Supercell Syvähuoko Tapanimäki tells There’s thing touch screen tracks turn Universomo Utriainen Uuno virtual visuals wanted Xbox