An epitome of the game of whist, long and shortOliver & Boyd, 1829 - 72 Seiten |
Andere Ausgaben - Alle anzeigen
Häufige Begriffe und Wortgruppen
ace or king adver Bold Game call honours calling of honours card or cards close game command in trumps commanding card dealer dealt dumby elder hand favour game of chance GAME OF WHIST king or queen lead trumps led from king left-hand adversary long game long suit losing cards lurch MODE OF PLAYING odd trick once guarded Original Lead Otherwise king P.'s hand P.'s suit Payne tells penalty play ace play king play queen play the highest playing a close PLAYING AND SCORING point eight preserve tenace queen or knave remaining trumps renounce return small round rubber ruff saries Second Hand sequence short game Short Whist single card small card small if strong strength in trumps strong in trumps strong suit suit led third hand Thirteenth card three or less throw trumps and playing turned up ace turned up queen weak and small weak in trumps winners set
Beliebte Passagen
Seite 68 - Observe carefully what is originally discarded by each player, and whether at the time, the lead is with the partner or adversary. If with the former, it is invariably meant to direct the partner — if with the latter, it is frequently intended to deceive the adversary, and induce him to lead to his strong suit.
Seite 31 - Laws of Whist. — 1. If a card be turned up in dealing, the adverse party, on naming it, may call a new deal, unless they have looked at or touched the cards, so as to have occasioned it ; but if any card, except the last, is faced, it is decidedly a new deal. 2. Should any...