7. Wh. The Rook checks at the Q. B. sq. 8. Wh. The Rook checks at the bl. K. R. sq. 9. Wh. The Rook checks at the bl. K. Kt. sq. and takes the bl. Rook for nothing. SECOND VARIATION. 5. Wh. The Bishop at his K. Kt. 3d sq. 6. Wh. The Bishop at the bl. Q. 3d sq. 7. Wh. The Bishop covers the check. 8. Wh. The Rook checks at the bl. K. 2d sq. 9. Wh. The Rook at the bl. Q. Kt. 2d sq. and gives mate the following move, at the bl. Q. Kt. sq. SEQUEL to the SECOND VARIATION. 8.. Wh. The Rook checks at the bl. K. 2d sq. Bl. The King at his B. sq. 9. Wh. The Rook at the bl. Q. B. 2d sq. 10. Wh. The Rook checks at the bl. K. Kt. 2d. Bl. The King at his B. sq., 11. Wh. The Rook at his K. Kt. 4th sq. Bl. The King at his sq. 12. Wh. The Bishop at his K. B. 4th and wins. THIRD VARIATION. 7. Wh. The Rook at its Q. B. 4th sq. 8. Wh. The Bishop at the bl. K. 4th sq. 9. Wh. The Rook at its K. R. 4th sq. and gives mate the following move, at the bl. K. R. sq. 311 PHILIDOR'S LEGACY, Referred to at Page 50. SITUATIONS. White. The King at his Q. Kt. sq. Black. The King at his R. sq. The K. Rook at the wh. K. Kt. 3d sq. The two Pawns of the K. R. and K. The White begins, and may speedily win. 312 OBSERVATIONS ON THE CONCLUSIONS OF GAMES, Shewing what may Win or give Checkmate, and what not. THESE MAY WIN, &c. 1. A single Pawn, if his King be before him. 2. Two Pawns against one in general, especially if an exchange, one for one, can be prevented. 3. A Pawn and any Piece whatsoever, except a Pawn on a Rook's file, with a Bishop going on a different colour to the corner house of that file: see Rule H. 5. 4. Two Bishops. 5. A Bishop and a Knight. 6. A Rook and a Bishop against a Rook. 7. A Queen against a Bishop and a Knight. THESE CANNOT WIN, &c. 1. A single Pawn, if the adverse King be before it, and continue on the same file ; see Rule H. 8. 2. Two Knights. THESE CAUSE A DRAWN GAME. 1. A Rook against a Knight. 2. A Rook against a Bishop; see Rule H. 6. 3. A Rook and a Knight against a Rook. 4. A Rook and a Bishop against a Queen. 5. A Rook and a Knight against a Queen. 6. A Rook against a Bishop and 2 Pawns. 7. A Rook against a Knight and 2 Pawns; because in this and the preceding case the Rook cannot be prevented being sacrificed for the two Pawns. 8. A Queen against a Rook and 2 Pawns. ELUCIDATION OF PHILIDOR'S LEGACY, Page 311. The White gives checkmate at two moves: 1st, The Queen at the bl. K. Kt. sq. and upon her being taken by the Rook, (the King cannot take her for the Knight,) 2d, The Knight at the bl. K. B. 2d. giving smothered mate. X |