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12. Wh. The K. Rook at its K.

sq. Bl. The Queen retires to her K. B. sq. (a)

13. Wh. The Queen at her R. 4th sq. . Bl. The King at his Q. Kt. sq.

14. Wh. The Q. Bishop at his K. 3d sq. Bl. The Q. B. Pawn one sq. (6)

15. Wh. The Q. Pawn one sq. Bl. The Q. Bishop at the wh. K. Kt. 4th sq.

16. Wh. The Q. Kt. Pawn 2

sq: Bl. The Q. Bishop takes the Knight.

17. Wh. The Pawn takes the Bishop. Bl. The Q. Rook at its B. sq. (c)

(a) To avoid the loss of a piece, which you could force, by pushing your queen's pawn upon his queen's bishop.

(6) If he had attacked your queen with his queen’s knight, you must have retired to her knight's third square, and afterwards pushed your rook's pawn to dislodge his knight.

(c) Any thing he can play, he cannot avoid losing the game, if it be well conducted on both sides.

18. Wh. The Knight at the bl. Q. Kt. 4th sq. Bl. The Q. R. Pawn one sq.

19. Wh. The Knight takes the Bishop. Bl. The Queen takes the Knight.

20. Wh. The Q. Rook at its Kt. sq. Bl. The Q. Knight at its K. 4th sq.

21. Wh. The K. Bishop at his K. 2d sq. Bl. The K. Knight at his Q. 2d sq.

22. Wh. The Queen at the bl. Q. R. 4th sq. Bl. The Queen checks at her K. Kt. 3d sq.

23. Wh. The King at his R. sq. Bl. The Queen at her 3d sq. (d)

24. Wh. The Pawn takes the Pawn. Bl. The K. Knight takes the Pawn.

25. Wh. The Q. Rook at the bl. Q. Kt. 3d

sq.

(d) If he had played any thing else, you must have taken his pawn with your queen's knight's pawn; and in case he had taken it, you must have taken with your rook, in order to double the rooks afterwards.

Bl. The Queen at her K. B. sq.

26. Wh. The K. Rook at its Q. Kt. sq. Bl. The Q. Knight at his Q. 2d sq.

27. Wh. The Q. Rook takes the Q. R. Pawn. Bl. The Knight takes the Rook.

28. Wh. The Queen takes the Knight. Bl. The Q. Rook at its B. 2d sq.

29. Wh. The Q. Pawn one sq.

and wins the game.

1

262

FOURTH GAMBIT,

WITH

TWO BACK GAMES,

COMMONLY CALLED

CUNNINGHAM'S GAMBIT *

1.

Wh. The K. Pawn 2 sq.

. Bl. The same.

2. Wh. The K. B. Pawn 2 sq. Bl. The K. Pawn takes the Pawn,

3. Wh. The K. Knight at his B. 3d sq. Bl. The K. Bishop at his K. 2d sq.

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Wh. The K. Bishop at his Q. B. 4th sq.
Bl. The K. Bishop gives check.

* The author of this thought it a sure game, but I find quite the reverse ; three pawns well conducted, for the loss of a bishop only, will win the game, playing well on both sides.

5.
Wh. The K. Kt. Pawn one sq.
Bl. The Pawn takes the Pawn.

6.
Wh. The King castles.
Bl. The Pawn takes the R. Pawn, and checks.

7.
Wh. The King at his R. sq. .
Bl. The K. Bishop at his 3d sq. (a)

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Wh. The K. Pawn one sq.
Bl. The Q. Pawn 2 sq.

9.
Wh. The K. Pawn takes the Bishop. (6)
Bl. The K. Knight takes the Pawn.

move, at the

* See the observation of Philidor on this end of the second back game.

(a) If he had played it at his king's second square, you had won

the
game

in a few moves.
(6) Without a sacrifice of this bishop, he could not
win the game; but, losing it, for three pawns, he must
by a good management of them, become your conqueror.
Those three pawns (provided he doth not be too hasty in
pushing them forwards, and that they be always well sus-
tained by his pieces) will win the game in spite of your
best defence.

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