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FOUR BACK GAMES.
K. Pawn 2 sq. Bl. The same.
2. Wh. The K. B. Pawn 2
sq. Bl. The Pawn takes the Pawn..
3. Wh. The K. Bishop at his Q. B. 4th sq. Bl. The Queen gives check.
4. Wh. The King at his B. sq. Bl. The K. Kt. Pawn 2 sq.
5.' Wh. The K. Knight at his B. 3d sq. Bl. The Queen at her K. R. 4th sq. (a)
(a) He may play his queen in three different places, but all very bad, except this : because, if he retires her at the rook's third square, you have only to attack his
6. Wh. The Q. Pawn 2 sq. Bl. The Q. Pawn one sq.
7. Wh. The Q. B. Pawn one sq. (6) Bl. Q. Bishop at the wh. K. Kt. 4th sq.
8. Wh. The King at his B. 2d sq. Bl. The K. Knight at his K. B. 3d sq.
9. Wh. The Queen at her K. 2d sq. . Bl. The Q. Knight at his Q. 2d sq.
10. Wh. The K. R. Pawn 2 sq. . Bl. The Bishop takes the Knight.
11. Wh. The Queen takes the Bishop. Bl. The Queen takes the Queen.
king's bishop's pawn with your knight, by playing it at your adversary's king's fourth square, and you will gain a rook by it; if he plays her at your king's knight's fourth square, you are to give him check, by taking his king's bishop's pawn with your bishop; and in case he takes your bishop, you will check his king and queen with your knight, and consequently win the game.
(6) See Rule C. 13.
12. wh. The King takes the Queen (c) Bl. The K. Kt. Pawn gives check.
13. Wh. The King takes the K. Pawn. Bl. K. Bishop checks at the Rook's 3d sq.
14. . Wh. The King at the bl: K. Bishop 4th sq. Bl. The K. Bishop takes the Q. Bishop.
15. Wh. The Rook takes the Bishop. Bl. The K. R. Pawn 2
16. Wh. The Knight at his Q. 2d
sq. Bl. The King at his 2d sq.
17. Wh. The K. Rook at its K. B. sq. Bl. The Q. B. Pawn one sq.
(c) I have given it as a general rule, to unite your king's and king's bishop's pawn together : but you will here find an objection for two good reasons. First, if you take with your king, you gain a pawn, your adversary being no more able to hinder it; and secondly, the king having but little to fear when the queens are out of the way, you must get him into action, in order that he may be useful.
18. Wh. The Q. Rook at its K. sq. Bl. The Q. Kt. Pawn 2 sq.
19. Wh. The Bishop at his Q. Kt. 3d sq. Bl. The Q. R. Pawn 2 sq.
20. Wh. The K. Pawn one sq. Bl. The Pawn takes the Pawn.
21. Wh. The Q. Pawn takes the Pawn. Bl. The K. Knight at his Q. 4th sq.
22. Wh. The Knight at his K. 4th Bl. The Q. Knight at his 3d sq.
23. Wh. The Knight at the bl. K. B. 3d
sq. Bl. The Q. Rook at its Q. sq. (e)
(d) If you had taken his knight with your bishop, it would have been ill played, because he would have taken it with his pawn, and this pawn would have stopped the progress of your knight. It was therefore necessary to advance your knight first, in order to have no useless pieces in your game.
(e) If he had taken your knight, you must have taken it with your pawn, and afterwards played your queen's rook at your king's second square, and attacked his king's bishop's pawn.
24. Wh. The K. Pawn one sq. BI. The Q. Rook at its Q. 3d sq. (f)
25. Wh. The Pawn takes the Pawn and checks
with the Rook. Bl. The King takes the Pawn.
26. Wh. The King at the bl. K. Kt. 4th sq. Bl. The King at his Kt. 2d
27. Wh. Knight takes the K. R. Pawn and checks Bl. The King at his R. 2d
28. Wh. The K. Rook gives check. Bl. The King at his Kt. sq.
29. Wh. The K. Rook at the bl. Q. Kt. 2d sq. BI. The Q. Rook at his Q. sq. (h)
(f) If he had taken your pawn, he had lost the game in a few moves, for having lost his queen’s bishop's pawn.
(g) To avoid a check by discovery.
(h) If he plays his king instead of his rook, you give check at his queen's knight's square, and take the king's rook, which is enough to win; your having had your king fit for action, and serving you all the latter part of the game better than any other piece upon the board, wins you the party.