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Wh. The Queen at the bl. Q. 4th sq.

9.

Bl. The Q. Knight at his B. 3d

sq. Wh. The K. Knight at his B. 3d sq.

10. Bl. The Q. Knight at the wh. Q. Kt. 4th sq. Wh. The Queen at her own sq.

11. Bl. The Q. R. Pawn one sq. Wh. The Q. R. Pawn 2 sq.

12. Bl. The K. Knight at his K. 2d sq. Wh. The King castles.

13. Bl. The K. Kt. Pawn one sq. Wh. The Q. Bishop at the bl. K. Kt. 4th sq.

14. Bl. The K. Bishop at his Kt. 2d sq. . Wh. The Q. Bishop at the bl. K. B. 3d sq.

15.

Bl. The K. Knight at his own sq.
Wh. The Q. Bishop takes the Bishop.

16.
Bl. The Queen takes the Bishop.
Wh. The K. Knight at the bl. K. Kt 4th

sq.

17.

Bl. The K. Knight at his R. 3d sq.
Wh. The Q. Knight at his B. 3d

sq:

18.

Bl. The Q. Knight at his B. 3d

sq. Wh. The Queen at the bl. Q. 4th sq.

19.

Bl. The Q. Knight at his K. 2d sq. .
Wh. The Queen at the bl. Q. 3d

sq.

20. Bl. The Q. Bishop at his Q. 2d sq. Wh. The Ki Pawn one sq.

21. Bl. The Q. Bishop at his 3d sq. Wh. The Q. Rook at its Q. sq.

22. Bl. The K. Knight at the wh. K. Kt. 4th sq. Wh. The Queen checks at the bl. Q. 2d

sq. 23. Bl. The Bishop takes the Queen. Wh. The Pawn takes the Bishop, and checks.

24. Bl. The King at his Q. sq. Wh. The Knight gives Checkmate at the

bl. K. 3d sq.

Though this back game may be played several different ways, the black will always lose the game, if you take care to suffer no obstruction to your king's bishop.

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Another way of exemplifying the danger of playing the Q. B. Pawn the 2d move.

1. Bl. The K. Pawn 2

sq. Wh. The same.

2. Bl. The Q. B. Pawn one sq. Wh. The Q. Pawn 2 sq.

3. Bl. The Pawn takes the Pawn. Wh. The Queen takes the Pawn.

4. Bl. The Q. Pawn 2 sq. Wh. The Pawn takes the Pawn.

5. Bl. The Pawn takes the Pawn. Wh: The Q. B. Pawn 2 sq.

6. Bl. The Q. Bishop at his K. 3d sq. Wh. The Pawn takes the Pawn,

7. Bl. The Queen takes the Pawn. Wh. The Queen takes the Queen.

8. Bl. The Bishop takes the Queen. Wh. The Q. Knight at his B. 3d sq. :

(a) Without going any further, I leave to consider whether the black has made any thing of his attack, though he played the very best moves.

217

FIRST GAMBIT,

WITH

SIX BACK GAMES.

1.

Mh Bt. The K. Pawn 2 sq. (a) pl W. The same.

2. Wh. The K. B. Pawn 2

sq.
Bl. The K. Pawn takes it.

3.
Wh. The K. Knight at his B. 3d sq.
Bl. The K. Kt. Pawn 2

sq.

4.
Wh. The K. Bishop at his Q. B. 4th (6)
Bl. The K. Bishop at his Kt. 2d sq.

(a) See Rule C. 21.

(6) If you had pushed your king's rook’s pawn two steps, before you had played this bishop, your adversary would have abandoned the gambit's pawn, and by so doing would have gained the attack upon you, with a better situation of game. This will be demonstrated by my first back-game, beginning at the fourth move.

sq. (C)

5. Wh. The K. R. Pawn 2 Bl. The K. R. Pawn one sq.

6. Wh. The Q. Pawn 2 sq. . Bl. The Q. Pawn one sq. €

7.

Wh. The Q. B. Pawn one sq.
Bl. The same,

8.
Wh. The Queen at her Kt. 3d sq.
Bl. The Queen at her K. second sq.

9. Wh. The King castles. Bl. The Q. Kt. Pawn 2 sq. (d) ET

10. Wh. The K, Bishop at his Q. 3d sq. Bl. The Q. R. Pawn one sq.

11. Wh. The Q. R. Pawn 2 sq. Bl. The Q. Bishop at his Q. Kt. 2d sq.

4

(c) In order to make him advance his king's rook's pawn, by which move his king's knight becomes a prisoner.

(d) As he has broken your attack on the king's side by this move, you must remove it to the queen's side as follows, and you will equally win the game.

1

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