13. Wh. The K. Knight at his K. B. 4th 14. sq. (k) Wh. The Q. Bishop takes the Bishop. (1) 15. Wh. The King castles with his Rook. (m) Bl. The Q. Knight at his Q. 2d. sq. 16. Wh. The Knight takes the Bishop. taken your bishop without prejudice to his scheme, but he prefers your taking his, in order to get an opening for his queen's rook, though he has his knight's pawn doubled by it; but see Rule A. 11, This will be the subject of the first back game: the black bishop will there take your bishop; and it will be seen, that, with equal good play, it will make no difference. The king's pawn, together with the queen's, or the king's bishop's pawn, well played, and well sustained, will certainly win the game. N.B. These back games will be only on the most essential moves; for, otherwise, they would be innumerable. (k) Your king's pawn being as yet in no danger, your knight attacks his bishop, in order to take him, or have him removed. (1) See Rule G. 12. (m) You castle on this side, in order to protect your king's bishop's pawn, which push two squares as soon as your king's pawn is attacked. 17. Wh. The K B. Pawn 2 sq. Bl. The K. Knight at his Q. B. 2d. sq. 18. Wh. The Q. Rook at its K. sq. 19. Wh. The K. R. Pawn one sq. (0) 20. Wh. The Knight at his K. 4th. sq. 21. Wh. The Q. Kt, Pawn one sq. Wh. The K. Kt. Pawn 2 sq. Bl. The K. Knight at his Q. 4th sq. 23. Wh. The Knight at his K. Kt. 3d sq. (q) sq. (r) (n) To hinder you from pushing your king's bishop's pawn upon his queen. (0) In order to unite all your pawns together, and push them afterwards with vigour. (p) To hinder your knight entering in his game, and forcing his queen to remove; were he to play otherwise, your pawns would have an open field. (q) To enable yourself to push your king's bishop's 24. Wh. The Q. Rook takes the Knight. 25. Wh. The Queen takes the Pawn. 26. Wh. The Rook at the K. sq. (s) Bl. The Queen takes the Q. Kt. Pawn. 27. Wh. The Queen at her K. 4th sq. 28. Wh. The K. B. Pawn one sq. Bl. The Pawn takes it. 29. Wh. The Pawn takes the Pawn. (u) pawn next; it will then be supported by the bishop, rook, knight, and pawn, while he has only the queen, rook, and pawn bearing on it. (r) He plays thus to hinder your project, by breaking the strength of your pawns, which he would do by pushing the king's knight's pawn; but you prevent it, by exchanging you rook for his knight. (s) To protect your king's pawn when you push your king's bishop's pawn. (t) The queen returns to hinder the checkmate, now ready prepared. (u) Otherwise your project, laid in the beginning Bl. The Queen at her 4th sq. (w) 30. Wh. The Queen takes the Queen. 31. Wh. The Bishop takes the Pawn in his way. Bl. The Knight at his 3d sq. 32. Wh. The K. B. Pawn one sq. (x) Bl. The Q. Rook at the wh. Q. Kt. 2d sq. .33. Wh. The Bishop at his Q. 3d sq. 34. Wh. Bishop at the bl. K. B. 4th sq. (y) Bl. The Knight at the wh. Q. B. 4th sq. 35. Wh. The Knight at the bl. K. R. 4th sq. would be abandoned, and you would run the risk of losing the game. (w) He offers to change queens to spoil your scheme of giving him checkmate with your queen and bishop. (x) See Rule G. 13. (y) Here is an example of the above Rule: If your bishop was black, your adversary's king might get in between the two pawns. 36. Wh. The Bishop at his Kt. 4th sq. 37. Wh. The K. Pawn gives check. Bl. The King at his Kt. 3d 38. Wh. The K. B. Pawn one sq. sq. (z) Bl. The Rook at his K. B. sq. 39. Wh. Knight gives check at his K. B. 4th sq. Bl. The King at his Kt. 2d sq. 40. Wh. The Bishop at the bl. K. R. 4th sq. FIRST BACK GAME, Or Continuation of the 1st Game from the 12th Couplet. 12. Wh. The Q. Pawn takes the Pawn. Bl. The K. Bishop takes the Q. Bishop. (z) As his king may retire to his bishop's square, it is made the subject of the second back game, which will shew you how to proceed in that case. |