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against young players ; the best is as follows:
[check. Wh. The Bishop takes the Pawn and gives Bl. The Knight takes the Bishop.
(a) In this example, the movements of the blacks rather than of the whites are proposed for imitation.
(6) The object of the white player having failed, he endeavours either to snatch a piece and retire, or, by the sacrifice of a knight or a bishop, still make a breach in the black pawns.
If, instead of pushing the K. R. Pawn, as at the 8th couplet, the white Queen had gone to the bl. K. Knight's third square, the bl. Queen might have endeavoured at retaliation, by going to the white K. R. 4th square; the white K. Kt. Pawn would probably have advanced 1 square and the bl. Queen, would then have exchanged Queens, by first taking the Knight.
(c) If the knight had gone to the bishop's third square instead of the first, the white one would have taken him, and, by giving check, would have afforded his queen time to remove from the rook.
Other ways are
FIRST, Instead of playing the K. Knight at his R. 3d square at the 5th move, to play Bl. The K. Kt. Pawn 1
6. Wh. The Bishop takes the Pawn and checks. Bl. The King at his Queen's sq.
7. Wh. The Queen at her K. R. 4th. Bl. The K. Knight at his B. 3d.
8. Wh. The K. B. Pawn 1
sq. Bl. The Knight takes the K. Pawn.
9. Wh. The Pawn takes the Knight. Bl. The K. Rook at his B. sq.
10. Wh. The Bishop at his Q. B. 4th sq. Bl. The K. Bishop at the white K. B. 2d square, giving check.
11. Wh. The Queen takes the Bishop. Bl. The Rook takes the Queen.
12. Wh. The King takes the Rook. Bl. The Queen takes the Knight, &c.
Second, Instead of playing the K. Knight at his Bishop's 3d square, as at the 7th couplet of the last example, to play the K. R. Pawn one square, and as the white Bishop will probably take the Kt. Pawn, the black Queen takes the Knight, and exchanges Queens. Should he, however, instead of taking the Kt. Pawn, give check with his Knight at the bl. King's 3d square, the black Q. Bishop takes him, and the Queens exchange as before.
BEGINNINGS OF GAMES.
The following first seven moves for beginnings of games, arranged as they are, so as two or four may be compared together, will greatly assist the learner ; and though it is not adviseable merely to get so many moves by heart, yet the so doing will enable him to begin a game without embarrassment, which is not uncommonly felt even by some experienced players.