| William Lewis - 1827 - 310 Seiten
...before you can checkmate. * •*. i * *. r - ' . \ 1. QRP two squares 1. If he were to play the same, he would lose, therefore, QRP one square 2. K. to adv....playing the Pawn one or two squares you cannot win the the game ; you ought to play as follows : 1. K. to adv. KB third square; this move will win you the... | |
| 1850 - 554 Seiten
...step further, which, however, makes no difference in the result. This shows you that by playing the P. one or two squares you cannot win the game ; you ought to play as follows : PAWNS AGAIItST FAWN3. 85 1. К. to his B. 6th ; this move will win you the game : observe the reason... | |
| 1852 - 644 Seiten
...step further, which, however, makes no difference in the result. This shows you that by playing the P. one or two squares you cannot win the game ; you ought to play as follows : 1. K. to his B. 6th ; this move will win you the game : observe the reason : if he move his K., you will... | |
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