Elements of the Game of Chess: Or, A New Method of Instruction in that Celebrated Game

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Longman, Hurst, Rees, Orme, and Brown, 1822 - 240 Seiten
 

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Seite 12 - STALEMATE. When one party has his King so circumstanced that, not being at the moment in check, he cannot play him without going into check, and at the same time has no other Piece or Pawn to move instead, he is said to be stalemated, and the game is considered drawn. (See diagram No. 17.) TAKING A PAWN EN PASSANT, OR IN PASSING.
Seite 1 - Queen must be placed on her own colour, viz. the •white Queen, on a white square, the black Queen on a black square, the remaining square is occupied by the King; the pieces of each player are consequently placed opposite to those of the same denomination belonging to his adversary.
Seite 15 - If a player take one of his adversary's men with one of his own that cannot take it without making a false move, his antagonist has the option of compelling him to take it with a piece or pawn that can legally take it, or to move his own piece or pawn which he touched.
Seite 17 - Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn ; the fifty moves commence from the time the adversary gives notice that he will count them.
Seite 18 - If a player agree to checkmate with a particular piece or pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves.
Seite 18 - Should any question arise respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful and disinterested bystanders, and their decision must be considered as conclusive.
Seite 12 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Seite 52 - AGAINST BISHOP.* IT is not very difficult to draw the game with a Bishop against a Rook. As it is necessary that the two Kings should be opposite each other (except in the corners of the board), before checkmate can be given with the ' Rook, it follows, that if you can so play your Bishop as to prevent his King facing yours, the game will be drawn. It is seldom good play to interpose the Bishop when the King is checked, and your Bishop should generally be at a distance from your King.
Seite 118 - QB second square and wins the Pawns if Black have nothing else to play ; but if Black can play any other piece the White cannot take the Pawns, because the moment he takes Q. Kt. P. he is out of the quadrangle, and the QBP will advance to Queen. Suppose one of the Pawns were at your QB second square, and the other at your Q. Kt. third square and your King at QB square, the two Pawns effectually confine your King to your QB square, Q. Kt second square, or K.
Seite 73 - ... follows : 1. QRP two. 1. If he were to play the same he would lose ; therefore, QRP one. 2. K. to his B. 6th. 2. QRP one, and the position is the same as before, except that your P. is advanced one step further, which, however, makes no difference in the result. This shows you that by playing the P. one or two squares you cannot win the game ; you ought to play as follows : 1. K. to his B.

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