The Book of Chess: Containing the Rudiments of the Game, and Elementary Analyses of the Most Popular Openings. Exemplified in Games Actually Played by the Greatest Masters; Including Staunton's Analysis of the King's and Queen's Gambits, Numerous Positions and Problems on DiagramsD. Appleton, 1852 - 509 Seiten |
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Seite 13
... adversary's King's Rook's second square , and is occupied by his King's Rook's Pawn . Your King's Rook ' : eighth square is your adversary's King's Rook's square , where that piece is now at home , as it is sometimes called when the ...
... adversary's King's Rook's second square , and is occupied by his King's Rook's Pawn . Your King's Rook ' : eighth square is your adversary's King's Rook's square , where that piece is now at home , as it is sometimes called when the ...
Seite 14
... adversary's King's Rook's square , which square , you know , is the same as your K. R. 8th , or it may be played to your Q. R. square , from thence to Q. R. 8th square , thence to K. R. 8th , and so home again , thus taking four moves ...
... adversary's King's Rook's square , which square , you know , is the same as your K. R. 8th , or it may be played to your Q. R. square , from thence to Q. R. 8th square , thence to K. R. 8th , and so home again , thus taking four moves ...
Seite 15
... adversary's K. B. , thence to your K. R. 6th , and thence home again . Play your K. B. to K. Kt . 2d , thence to K. R. square , thence to your ad- versary's Q. R. square . This last move is the longest stride the Bishop can take ...
... adversary's K. B. , thence to your K. R. 6th , and thence home again . Play your K. B. to K. Kt . 2d , thence to K. R. square , thence to your ad- versary's Q. R. square . This last move is the longest stride the Bishop can take ...
Seite 19
... adversary's royal line , when it is entitled to a reward which none of the pieces can claim ; it s immediately promoted to the rank of a Queen , or a Rook , or a Bishop , or a Knight , as you may desire , but can in no case remain on ...
... adversary's royal line , when it is entitled to a reward which none of the pieces can claim ; it s immediately promoted to the rank of a Queen , or a Rook , or a Bishop , or a Knight , as you may desire , but can in no case remain on ...
Seite 23
... adversary's King . Whenever you make a direct attack upon the King , you must inform your adversary of the circumstance by calling out " check , " and he must immediately attend to the warn- ing and escape from check , or get out of ...
... adversary's King . Whenever you make a direct attack upon the King , you must inform your adversary of the circumstance by calling out " check , " and he must immediately attend to the warn- ing and escape from check , or get out of ...
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Häufige Begriffe und Wortgruppen
2d sq 3d best 5th sq 6th move advance advantage adversary adversary's attack best move better game Bishop BISHOP'S OPENING capture check-mate Chess DCDO defence draw the game Giuoco Piano Jaenisch K. B. 3d sq K. B. P. takes K. B. sq K. B. takes K. B. P. K. B. takes Kt K. B. to Kt.'s K. B. to Q K. B. to Q. B. K. P. two squares K. R.'s 5th ch K.'s sq King's Knight King's Rook's Kt.'s 5th ch Lond mate in three move 9 NOTES TO GAME perpetual check piece or Pawn play and mate play Q player position Q. B. 4th sq Q. B. P. one sq Q. B. takes Q. B. to K Q. P. one sq Q. P. two sq Q. R. to Q Rook second place takes K. B. P. ch takes Q takes Q. P. three moves Variation White to play
Beliebte Passagen
Seite 99 - If a player remain, at the end of the game, with a Rook and Bishop against a Rook ; with both Bishops only ; with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn : the fifty moves commence from the time the adversary gives notice that he will count them.
Seite 100 - Should any question arise respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful and disinterested bystanders, and their decision must be considered as conclusive.
Seite 98 - When a Pawn is first moved in a game, it may be played one or two squares ; but in the latter case the opponent has the privilege of taking it en passant with any Pawn which could have taken it had it been played one square only. A Pawn cannot be taken en passant by a piece.
Seite 99 - If a player agree to checkmate with a particular piece or Pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves.
Seite 97 - J'adoube," or words to that effect, his adversary may compel him to take it ; but if it cannot be legally taken, he may oblige him to move the King ; should his King, however, be so posted that he cannot be legally moved...
Seite 98 - If a player attack the adverse King without saying " Check," his adversary is not obliged to attend to it ; but, if the former, in playing his next move, were to say " Check," each player must retract his last move, and he that is under check must obviate it.
Seite 96 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.