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White.

29. P. takes Q. 30. R. takes R.

31. K. takes R.

32. Kt. to Q. 2d.

33. K. to K. 2d. 34. K. to Q. 3d. 35. K. R. P. one. 36. K. to his 4th sq. 37. Kt. to Q. Kt. sq. 38. Kt. to R. 3d. 39. Kt. to Q. Kt. sq. 40. Kt. to R. 3d. 41. B. to Q. R. sq. 42. Kt. to Q. B. 4th. 43. Kt. to Q. 2d. 44. Kt. to Q. B. 4th. 45. B. takes B. 46. Kt. to Q. R. 5th. 47. Kt. to Q. Kt. 3d. 48. K. takes P.

Black.

29. R. takes R.
30. R. takes R.
31. P. takes P.
32. K. to Q. 2d.
33. K. to K. 3d.
34. Q. R. P. two.
35. Q. R. P. one.
36. B. to Q. Kt. 5th.
37. Q. B. P. one.
38. B. to Q. 7th.
39. B. to K. 8th.
40. B. to K. B. 7th.
41. Q. Kt. P. one.
42. Q. R. P. one.
43. Q. B. P. one.
44. B. to Q. 5th.
45. P. takes B.
46. Q. R. P. one.
47. Q. P. advances.

48. K. takes P. and has a

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White to play and Black to win.

The position being one of some interest we append a diagram of the situation, with the train of play by which Black wins.

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(a) Black gives up Kt. for three Pawns. This sacrifice may be considered as unsound, a minor piece being worth rather more than three Pawns, though less than four.

(b) White King has now three squares of refuge; viz. K. sq., K. Kt. 3d, and K. B.; all of which have their partisans. Lolli and the Italian masters prefer the first; Ghulam Kassim and Jaenisch the Becond; and Petroff the third. For detailed analysis, see "Walker's Art of Chess-Play," Game XV. p. 67.

(c) In this position Lewis thinks White has the best of the game, though some eminent writers call it an even game.

(d) Fearing this Knight's being played to Q. sq. and subsequently to K. 3d.

(e) Precautionary, previous to moving K. R.-Q. B. to Q. 4th would probably have been better play.

(f) Rather move Q. R. to this sq.

(g) Rather play this Kt. to K. B. 6th, with a view to dislodge the dangerous Q. B.

(h) This was an ill-judged capture on the part of Breslau. K. Kt. P. one instead, would have proved somewhat embarrassing to White.

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NOTES TO GAME XIII.

(a) This move gives Black the better game. See Analysis, p. 216, for correct move.

(b) The effect of this check is confining to White's game, Black though minus a Pawn is more than compensated by position.

GAME XIV.

In the match between Staunton and Horwitz. Played in London in

White (Horwitz).

1. K. P. two.

2. K. Kt. to B. 3d.
3. K. B. to Q. B. 4th.
4. Q. B. P. one.
5. Q. P. two.
6. K. P. one.

7. K. B. to Q. Kt. 5th. 8. P. takes P. 9. Castles. 10. K. R. P. one. 11. Q. Kt. to B. 3d. 12. B. takes Kt. 13. K. Kt. takes P. 14. Q. Kt. to K. 2d. (b) 15. B. to K. 3d. 16. B. takes P. (d) 17. Q. takes B. 18. Kt. to Q. B. 6th. 19. Kt. takes B. 20. Q.R. to Q. sq. 21. Q. R. to Q. B. sq.

22. Q. Kt. P. one.

23. Q. to her 3d.

1846.

Black (Staunton).

1. K. P. two. 2. Q. Kt. to B. 3d. 3. K. B. to Q. B. 4th. 4. K. Kt. to B. 3d. 5. P. takes P. 6. Q. P. two. 7. K. Kt. to K. 5th. 8. B. to Q. Kt. 3d. 9. Castles.

10. K. B. P. one. (a) 11. P. takes K. P. 12. P. takes B. 13. Q. B. to Q. R. 3d. 14. P. to Q. B. 4th. (c) 15. P. takes P. 16. B. takes Kt. 17. B. takes B. 18. Q. to K. B. 3d. (e) 19. Q. takes Kt. 20. Q. to her B. 4th. 21. Q. to her Kt. 3d.

22. Kt. to K. Kt. 6th.

23. Kt. takes K. R.

And after a few moves, White surrendered.

NOTES TO GAME XIV.

(a) To break the centre Pawns.

(b) White should have taken off the Kt. in preference. Black

then, as his best move, would probably have taken the Kt. (for taking the Rook would be dangerous, on account of “Q. Kt. to K. Kt. 5th), and then the game might have proceeded thus :—

White.

14. Q. Kt. takes Kt.

15. Q. to her Kt. 3d, check. 16. Q. takes Q.

17. K. R. to Q. sq.

Black.

14. Q. P. takes Kt.

15. Q. to her 4th.

16. P. takes Q.

&c.

The position, however, would even then have been much in favor of the second player, from the commanding situation of his two Bishops.

(c) This is stronger play than taking the Q. Kt. After advancing the doubled Pawn, Mr. Staunton remarked that, had his position been less favorable, and the advantages springing from this move less obviously certain, he should have much preferred the more enterprising play of taking the K. B. P. with his Kt. -a sacrifice, as he demon'strated in an after game, which leads to many strikingly beautiful situations; for example :—

15. R. takes Kt.

16. K. takes R.

(In the first back game, White now plays)

17. K. to his B. sq.

18. K. Kt. to B. 3d.

19. Q. to K. sq.

(His only move, unless he give

up the Q. for Bishop.)

20. P. takes R.

14. Kt. takes K. B. P.

15. R. takes R.

16. Q. to K. R. 5th, check.
(Whereupon Black mated him
prettily enough as follows :)
17. R. to K. B. sq.,
check.
18. B. takes Q. P.

19. R. takes Kt., check.

20. Q. takes K. R. P., mate.

In a second back game, instead of "K. to B. sq.," White

played

17. K. Kt. P. one.

18. K. Kt. to B. 3d (or A).

19. Q. Kt. to K. B. 4th. 20. Q. takes B.,

21. K. to his 3d sq.

(If Kt. to K. 5th, White loses his Q., therefore,)

22. K. to Q. 2d.

17. Q. takes K. R. P.

18. R. to K. B. sq.

19. B. takes Q. P., check.
20. Q. to K. B. 8th, check.
21 R. to K. sq., check.

22. Black may now take the Kt. or play Rook to K. 5th, in either case having a winning game.

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