The Laws of Short WhistJohn Loraine Baldwin Henry Holt, 1877 - 153 Seiten |
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Häufige Begriffe und Wortgruppen
ace and king adver Arlington ascer ask for trumps Boodle's called cards of equal cards play chance claim clubs cutting cards deal dealer DOUBLE DUMMY exposed cards finesse forced four cards four trumps fourth player give held hold the ace hold the king honors JOHN LORAINE BALDWIN knave last trump laws lead a trump lead from king lead the lowest left-hand adversary liable lowest card misdeal nine odd trick original leader pack partner holds partner's lead penalty play the king play the lowest play your king playing false cards probably queen revoking player right-hand adversary rule sary save the game second player second round Short Whist shuffle small trumps strength strong suit take the trick tenace third round three cards three small cards three tricks throw tierce trump card turned and quitted under-play weak suit whist-player win the game winners winning card wrong
Beliebte Passagen
Seite 26 - ... good, the surplus card at the end of the hand is considered to have been played to the imperfect trick, but does not constitute a revoke therein.
Seite 24 - If a player leads a card better than any his adversaries hold of the suit, and then leads one or more other cards without waiting for his partner to play, the latter may be called upon by either adversary...
Seite 21 - VI. Should the dealer deal two cards at once, or two cards to the same hand, and then deal a third ; but, if prior to dealing that third card, the dealer can, by altering the position of one card only, rectify such error, he may do so, except as provided by the second paragraph of this Law.
Seite 22 - Any one dealing out of turn, or with the adversary's cards, may be stopped before the trump card is turned up, after which the game must proceed as if no mistake had been made.
Seite 31 - If any one, prior to his partner playing, should call attention to the trick — either by saying that it is his, or by naming his card, or, without being required so to do, by drawing it towards him — the adversaries may require that opponent's partner to play the highest or lowest of the suit then led, or to win or lose f the trick.
Seite 24 - If all four players throw their cards on the table face upwards, the hands are abandoned, and ao one can again take up his cards. Should this general exhibition show that the game might have been saved or won, neither claim can be entertained unless a revoke be established. The revoking players are then liable to the following penalties: they cannot under any circumstances win the game by the result of that hand, and the adversaries may add three to their score, or deduct three from that of the revoking...
Seite 34 - Dummy's hand when he should lead from his own, or vice versa, a suit may be called from the hand which ought to have led. DOUBLE DUMMY Is played. by two players, each having a Dummy or exposed hand for his partner. The laws of the game do not differ from Dummy Whist, except in the following special law: There is no misdeal, as the deal is a disadvantage.
Seite 20 - If, during dealing, a player touch any of his cards, the adversaries may do the same, without losing their privilege of claiming a new deal, should chance give them such option.
Seite 19 - ... or if there be any confusion of the cards, or a doubt as to the exact place in which the pack was divided, there must be a fresh cut. 35. When a player, whose duty it is to cut, has once separated the pack, he cannot alter his intention ; he can neither re-shuffle nor re-cut the cards.
Seite 33 - It is unfair to revoke purposely ; having made a revoke, a player is not justified in making a second in order to conceal the first. Until the players have made such bets as they wish, bets should not be made with bystanders.