CHECKMATES AND ENDS OF GAMES. The most difficult Checkmates are a Knight and Bishop, or two Bishops, against a King; a Rook and Bishop against a Rook; and a Queen against a Bishop and Knight. QUEEN'S MATE. White-K. at Q. B. 5th sq.-Q. at Q. Kt. 5th sq. OR White-K. at K. B. 6th sq.—Q. at K. kt. 7th sq. BISHOP'S MATE. White-K. at K. R. 6th sq.-B. at K. 6th sq.-B. at K. B. 6th sq. Black-K. at K. R. sq. KNIGHT'S MATE. White-K. at Q. Kt's. 5th sq.-Kt. at Q. B. 6th sq. 2nd sq. ROOK'S MATE. White-K. at Q. B. 5th sq.-R. at Q. R. 3rd sq. Black-K. at Q. R. 4th sq. PAWN'S MATE. White-K. at K. B. 7th sq.-P. at K. kt. 7th sq. BISHOP AND ROOK AGAINST ROOK. White-K. at K. kt. 6th-R. at K. 6th-B. at K. kt. 5th sq. Black-K. at K. kt. sq.-R. at K. B. 2nd sq. MATE IN THE MIDDLE OF THE BOARD. White-K. at its sq.-Q. at K. 4th sq.-P. at Q. 3rd sq. PHILIDOR'S LAGACY. Situation of the Pieces. White.-K. on Q. kt. square-Q. on her B. 3rd,~ Q. R. P. at its square. Q. K. P. at its sq.-Q. B. P. at its sq.Kt. on Q. kt. 5th square. Black.-K. on his R. squ.-Q. R. at its squ.-K. R. on K. Kt. 3rd squ.-K. R. P. at its squ.-K. kt. P. at its squ. White to move. White-K. at K. R, 2nd sq.-Kt. at Q. B. 4th sq.-P. at K Kt. 2nd.-P. at Q. R. 5th.-P. at Q. kt. 6th.-P. at Q. B. 7th.-P. at Q. 6th sq. Black-K. at Q. B. sq.-R. at Q. kt. 5th sq.-P. at Q. R. 3rd -P. at Q. kt. 2nd.-P. at Q. B. 3rd.-P. at K. B. 2nd -P. at K. kt. 5th.-P. at K. R. 4th sq. White wins. White-K. at K. 4th sq.-R. at Q. R. 7th.-Kt. at K. 5th.Q. B. at Q. 2nd sq. Black-K. at K. 3rd sq. White wins in three moves. G |