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White. 3. K. P. two sq.* 4. Q. P. one sq.f 5. Q. Kt. to B. 3rd sq. 6. K. B. P. one sq. 7. Q. Kt. to R. 4th sq.s 8. R. takes B. 9. Kt. to Q. B. 3rd sq.

Black, 3. The same.* 4. K. B. P. two 5. K. Kt. to B. 3rd sq. 6. K. B. to Q. B. 4th sq. 7. B. takes Kt.** 8. K. castles tt 9. P. takes P.

* If White had pushed K. P. only one square, the Adversary would have blocked up his Q. B. for half the game at least. See second mode of play.

+ Black would have lost the game if he had sustained the Gambit's pawn. This is shewn in the third mode of play. If he had neither pushed this pawn, nor taken the Gambit's pawn, White ought to have pushed K. B. P. two squares, and his game would then have been in the best of situations.

# If W. had taken K. P. instead of pushing P. forward, he had lost the benefit of the attack.–See fourth mode of play.

|| If B. had played any other piece, W. must have pushed K. B. P. two squares, and thus have procured entire liberty for his pieces.

§ If instead of playing Kt. to take K. B. or make Black remove it, W. had taken the Gambit's pawn, he would have lost the game.See fifth mode of play.

** If instead of taking the Kt, Black had played B. to Q. 5th square, White must have attacked it with K. Kt, and taken it next


++ If instead of castling, Black had pushed Q. Kt. P. two squares in order to sustain his Gambit's pawn, he would have lost, as see sixth mode of play. If instead of either of these moves, he had taken K. P. by recapture he would have been prevented from taking with his Kt. and would have lost the game by checkmate from the While Q.



Black. 10. K. B. takes the Gambit's 10. P. takes K. B. P.


P. retakes Pot

11. Q. B. to K. B. 4th sq. 12. Q. B. to K. 3rd sq. 12. Q. Kt. to Q. 2nd. 13. Q. to her 2nd sq.

13. Q. Kt. to his 3rd sq. 14. Q. B. takes Kt.

14. R. P. retakes B. 15. K. castles on his Q. side. 15. K. to his R. sq. 16. K. R. to K. Kt's. 5th sq. 16. K. Kt. P. one sq. 17. Q. to K. 3rd sq.

17. Q. to her 3rd sq. 18. Kt. to K. 4th sq.

18. B. takes Kt. 19. P. retakes B.

19. K. R. to K. sq. 20 K. to Q. Kt. sq.

20. Q. to her B. 4th sq. 21. Q. takes Q.

21. P. retakes Q. 22. Q. R. to K. sq.

22. K. to Kt's. 2nd sq. 23. K. to Q. B. 2nd sq.

23. K. R. P. one sq. 24. K. R. to K. 3rd sq. 24. Kt. to K. R. 4th sq. 25. R. to Q. Kt. 3rd. sq. 25. Q. Kt. P. one sq. 26. Q. P. one sq.

26. P. takes P. 27. K. R. takes P.

27. Q. R. to Q. sq. 28. Q. R. to Q. sq.

28. K to K. B. 3rd sq. 29. K. R. gives check.

29. K. to R. sq.

* This particular move requires an illustrative game. If White had retaken K. B. P. with K. B. P. he had again lost the game.

t By retaking this P. White gives an opening for his R. to play upon the Black K., and at the same time, this P. affords a better guard to the White K. and stops the course of adversary's Kt.

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Black. 3. K. P. one sq.

3. K. B. P. two sq.* 4. K. B. takes P.

4. K. P. one sq. 5. K. B. P. one sq.

5. K. Kt. to B. 3rd sq.t 6. Q. Kt. to B. 3rd sq. 6. Q. B. P. two sqf

* This move shews that it would have been belter had Wnite pushed K. P. two squares, because the P. obstructs the union of K. and Q. P. in front.

# This Kt, is played to prevent the White K. and Q. P. assembling.

I This is pushed again with the same design of preventing the centre pawns from uniting in front.

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# This P. is played to push that of K. B. upon the White K. P, in case of need, which would create an entire separation of the White Pawns.

+ If White had advanced his own instead of taking this P. the adversary would then have attacked K. B. with Q. Kt. forcing White to give check, and in that case, by playing K. to B. 2nd, would have gained the move.

1 This pawn is moved to prevent the adversary putting three pawns in front, which would have been done by pushing only K. P.

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