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23.

30.

White.

Black, 22. Kt. to K. Kt. 3rd sq. 22. Q. Kt. to Q. 4th sq. 23. Q. R. to K. sq.

Q. Kt, to K. 6th sq. 24. R. takes Kt.

24. P. takes R. 25. Q. takes P.

25. Q. takes Q. R. P. 26. K. B. P. one sq.

26. Q. takes P. 27. K. B. P. one sq.

27. Kt. to K. sq. 28. K. Kt. P. one sq. 28. Q. to her 5th sq: 29. Q. takes Q.

29. P. takes Q. 30. K. P. one sq.

Kt. to Q. 3rd sq. 31. Kt, to K. 4th sq. 31. Kt, to K. B. 4th sq. 32. R. takes Kt.

32.

P. takes R. 33. Kt, to Q. 6th sq.

33. K. B. P. one square, any

where, the game being lost. 34. K. P, one sq.

34. K. R. to Q. Kt. sq. 35. B. gives check.

35. K, retires, having but one

retreat. 36. Kt. gives check.

36. K. removes. 37. Kt. to Q. 8th, discover- 37. K. removes to where he ing check.

may. 38. K. P. to queen, giving

checkmate

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White.

Black. 1. K. P. two squares

1. K. P. two sq. 2. K. Kt. to B. 3rd sq.

2. Q. Kt. to B. 3rd sq. 3. K. B. to Q. B. 4th sq. 3.

The same 4. Q. B. P. one sq.

4. K. Kt. to B. 3rd sq. 5. Q. P. two sq.

5. P. takes P. 6. P. takes P.

6. K. B. gives check 7. Q. Kt. to B. 3rd sq. 7. Kt. takes K. P. 8. K. castles

8. Kt. takes Kt. 9. P. takes Kt,

9. B. takes P. 10. Q. to Q. Kt. 3rd sq. 10. B. takes R. 11. K. B. takes P. checking 11. K. to B. sq. 12. Q. B. attacks Q.

12. Q. Kt. to K. 2nd sq. 13. K. Kt. to K. 5th sq. 13. K. B. takes P. 14. K. B. to K. Kt. 6th sq. 14. Q. P. two sq. 13. Q. to K. B. 3rd. checking 15. Q. B. covers check 16. K. B. takes B.

16. B takes Kt. 17. K. B. discovers check at 17. K. B. to B. 3rd sq.

K. 6th sq.
18. B. takes B.

18. P. takes B.
19. Q takes P. giving check,
and wins.

FOURTH GAME (from Walker.)

White giving the odds of the Knight, which must be

removed from the board.

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White.

Black, 16. K. Kt. to his 5th sq.- 16. K. retires to his Kt. sq.

checking. 17. Q. takes K. R. P. giving

checkmate,*

THE QUEEN'S GAMBIT.
White.

Black. 1. Q. P. two sq.

1. The same. 2. Q. B. P. two sq.

2. P. takes P. • The black king cannot move to his bishop's square on account of the white bishop, and at his rook's square he would be equally checked by the white queen; yet if we look at the position of the game at the previous move, we shall see that he had no other resource ihan to retire to his knight's square, and decide his fate by ibrowing himself, as it were, into the check-mate prepared for him:-he could not move to his own second square, or to his bishop's square, on account of the white bishop, or to bis knight's third square on account of the white queen.

This is believed to be the strongest game that can be played; giving the odds of the knight. The attack is carried forward in a style of elegant mastership, rarely equalled, and the learner will do well to study it in all its points. Every move bas its object and its consequences; and by pushing the different modes of play which occasionally offer, and observing their effects upon the game, the superior tactics here displayed must be observed, and the importance of the particular aims and ends he advantageously impressed upon the mind of the student. As the game is developed, the brilliancy of the attack is apparent in every move, and illustrates in a forcible manner, the power of advantageous position over numerical superiority. Although possessed of a greater number of pieces, Black had lost the game at the thirteenth move, those open to him affording but a choice of evils, facilitating or retardiog his certain fate,

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