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The Theory Of The Modern Scientific Game Of Whist: To Which Is Added The ...
Keine Leseprobe verfügbar - 2019
The Theory of the Modern Scientific Game of Whist: To Which Is Added the ...
Keine Leseprobe verfügbar - 2019
ace and king adopt advantage asking for trumps Athenaeum Club bad partner best card called card played Clubs combined game command cutting cards deal dealer deceiving your partner Diamonds discard doubtful trick established example finesse fourth hand fourth player give Hearts Trumps high cards hold ace honors inferences inform your partner knave lead trumps left-hand adversary liable long cards long suit system lowest card master card misdeal mode of play modern game modern scientific game odd trick pack partner's lead partner's long suit penalty plain suit play the lowest practice probably recollect return your partner's revoking player rubber ruff ruffing rule score sequence short suit signal for trumps small cards sometimes Spades strong in trumps suit lead system of play tenace theory third hand three cards trump card trump hand trump lead Vide Law weak in trumps weak suit Whist win the trick
Seite 131 - If a player leads a card better than any his adversaries hold of the suit, and then leads one or more other cards without waiting for his partner to play, the latter may be called upon by either adversary...
Seite 128 - VI. Should the dealer deal two cards at once, or two cards to the same hand, and then deal a third ; but if, prior to dealing that third card, the dealer can, by altering the position of one card only, rectify such error, he may do so, except as provided by the second paragraph of this Law.
Seite 139 - ... to the first trick, such act being a distinct intimation that the former has played a winning card. No intimation whatever, by word or gesture, should be given by a player as to the state of his hand, or of the game.
Seite 124 - ... 19. Three players cutting cards of equal value cut again; should the. fourth (or remaining) card be the highest, the two lowest of the new cut are partners, the lower of those two the dealer ; should the fourth card be the lowest, the two highest are partners, the original lowest the dealer.
Seite 136 - ... examined by the adversaries, the revoke is established. The mixing of the cards only renders the proof of a revoke difficult, but does not prevent the claim, and possible establishment, of the penalty. 78. A revoke cannot be claimed after the cards have been cut for the following deal. 79. The revoking player and his partner may, under all circumstances, require the hand in which the revoke has been detected to be played out. 80. If a revoke occur, be claimed and proved, bets on the odd trick,...
Seite 137 - RULES. 84. Where a player and his partner have an option of exacting from their adversaries one of two penalties, they should agree who is to make the election, but must not consult with one another which of the two penalties it is advisable to exact; if they do so consult, they lose their right; and if either of them, with or without consent of his partner, demand a penalty to which Ue is entitled, such decision is final.
Seite 130 - ... 54. If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table ; should he show a wrong card, this card may be called, as also a second, a third, &c., until the trump card be produced.
Seite 132 - If all four players throw their cards on the table face upwards, the hands are abandoned ; and no one can again take up his cards. Should this general exhibition show that the game might have been saved, or won, neither claim can be entertained, unless .1 revoke be established.
Seite 127 - If, whilst dealing, a card be exposed by the dealer or his partner, should neither of the adversaries have touched the cards, the latter can claim a new deal ; a card exposed by either adversary gives that claim to the dealer, provided that his partner has not touched a card ; if a new deal does not take place, the exposed card cannot be called.
Seite 126 - The player on the dealer's right cuts the pack, and in dividing it, must not leave fewer than four cards in either packet ; if in cutting or in replacing one of the two packets a card be exposed, or if there be any confusion of the cards, or a doubt as to the exact place in which the pack was divided, there must be a fresh cut.