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10.

Wh. The K. Rook takes the Bishop.
Bl. The Rook takes the Rook,

11.

Wh. The K. Bishop takes the Pawn (b)

SIXTH BACK GAME.

9.

Wh. The King castles.

Bl. The Q. Knight at his Q. 2d

10.

sq.

Wh. The K. R. Pawn takes the Pawn.

Bl. The Pawn takes it.

11.

Wh. The K. Knight takes the Pawn.
Bl. The Queen takes the Knight.

12.

Wh. K. Bishop takes the Pawn, and checks Bl. The King at his B. sq.

13.

Wh. The Q. Bishop takes the Pawn.

Bl. The Queen at the wh. K. R. 4th sq.

(b) Giving check to both king and rook, he wins a piece, and soon afterwards the game.

14.

Wh. Q. Bishop takes the Pawn, and checks. Bl. The K. Knight covers the Check.

15.

Wh. The K. Bishop at the bl. K. Kt. 3d and gives check by Discovery.

Bl. Any thing, losing the Game.

sq.

[blocks in formation]

Wh. The K. B. Pawn 2 sq.

Bl. The Pawn takes the Pawn,

3.

Wh. The K. Bishop at his Q. B. 4th sq.
Bl. The Queen gives check.

4.

Wh. The King at his B. sq.
Bl. The K. Kt. Pawn 2 sq.

5.

Wh. The K. Knight at his B. 3d sq.
Bl. The Queen at her K. R. 4th sq. (a)

(a) He may play his queen in three different places, but all very bad, except this: because, if he retires her at the rook's third square, you have only to attack his

6.

Wh. The Q. Pawn 2 sq.

Bl. The Q. Pawn one sq.

7.

Wh. The Q. B. Pawn one sq. (b)

Bl. Q. Bishop at the wh. K. Kt. 4th sq.

8.

Wh. The King at his B. 2d sq.

Bl. The K. Knight at his K. B. 3d sq.

9.

Wh. The Queen at her K. 2d sq.
Bl. The Q. Knight at his Q. 2d sq.

10.

Wh. The K. R. Pawn 2 sq.

Bl. The Bishop takes the Knight.

11.

Wh. The Queen takes the Bishop.
Bl. The Queen takes the Queen.

king's bishop's pawn with your knight, by playing it at your adversary's king's fourth square, and you will gain a rook by it; if he plays her at your king's knight's fourth square, you are to give him check, by taking his king's bishop's pawn with your bishop; and in case he takes your bishop, you will check his king and queen with your knight, and consequently win the game.

(b) See Rule C. 13.

12.

Wh. The King takes the Queen (c)
Bl. The K. Kt. Pawn gives check.

13.

Wh. The King takes the K. Pawn.
Bl. K. Bishop checks at the Rook's 3d sq.

14.

Wh. The King at the bl. K. Bishop 4th sq.
Bl. The K. Bishop takes the Q. Bishop.

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Wh. The Rook takes the Bishop.
Bl. The K. R. Pawn 2 sq.

16.

Wh. The Knight at his Q. 2d sq.
Bl. The King at his 2d sq.

17.

Wh. The K. Rook at its K. B. sq.
Bl. The Q. B. Pawn one sq.

(c) I have given it as a general rule, to unite your king's and king's bishop's pawn together: but you will here find an objection for two good reasons. First, if you take with your king, you gain a pawn, your adversary being no more able to hinder it; and secondly, the king having but little to fear when the queens are out of the way, you must get him into action, in order that he may be useful.

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