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Wh. The K. Knight at his B. 3d sq.
Bl. The K. Kt. Pawn 2 sq.

4.

Wh. The K. Bishop at his Q. B. 4th (6)
Bl. The K. Bishop at his Kt. 2d sq.

(a) See Rule C. 21.

(b) If you had pushed your king's rook's pawn two steps, before you had played this bishop, your adversary would have abandoned the gambit's pawn, and by so doing would have gained the attack upon you, with a better situation of game. This will be demonstrated by iny first back-game, beginning at the fourth move.

5.

Wh. The K. R. Pawn 2 sq. (c)
Bl. The K. R. Pawn one sq.

6.

Wh. The Q. Pawn 2 sq.

Bl. The Q. Pawn one sq.

7.

Wh. The Q. B. Pawn one sq.

Bl. The same.

8.

Wh. The Queen at her Kt. 3d sq.
Bl. The Queen at her K. second sq.

9.

Wh. The King castles.

Bl. The Q. Kt. Pawn 2 sq. (d)

10.

Wh. The K. Bishop at his Q. 3d sq.
Bl. The Q. R. Pawn one sq.

11.

Wh. The Q. R. Pawn 2 sq.

Bl. The Q. Bishop at his Q. Kt. 2d sq.

(c) In order to make him advance his king's rook's pawn, by which move his king's knight becomes a prisoner.

(d) As he has broken your attack on the king's side by this move, you must remove it to the queen's side as follows, and you will equally win the game.

12.

Wh. The Q. Knight at his R. 3d sq.
Bl. The Q. Knight at his Q. 2d sq.

13.

Wh. The Q. Bishop at his Q. 2d sq.
Bl. The Queen at her K. B. 3d sq.

14.

Wh. The Q. R. Pawn takes the Pawn. Bl. The Q. R. Pawn takes it.

15.

Wh. The Q. Knight takes the Pawn.
Bl. The Pawn takes the Knight.

16.

Wh. The Queen takes the Pawn.
Bl. The Rook at its Kt. sq.

17.

Wh. The K. R. Pawn takes the Pawn.

Bl. The Pawn takes it.

18.

Wh. The Queen takes the K. Kt. Pawn, Bl. The Queen takes the Queen.

19.

Wh. The Knight takes the Queen.
Bl. The K. Knight at his R. 3d sq.

20.

Wh. The Q. Bishop takes the Pawn.
Bl. The K. Bishop at his

square.

21.

Wh. The Q. Kt. Pawn 2

sq. (e)

FIRST BACK GAME.

4.

Wh. The K. R. Pawn 2 sq.

Bl. The K. Kt. Pawn one sq.

5.

Wh. The K. Knight at the bl. K. 4th sq.
Bl. The K. R. Pawn 2 sq.

6.

Wh. The K. Bishop at his Q. B. 4th sq.
Bl. The K. Rook at its 2d sq.

7.

Wh. The Q. Pawn 2 sq.

Bl. The Q. Pawn one sq.

8.

Wh. The K. Knight at his Q. 3d sq.
Bl. The Queen at her K. 2d sq.

9.

Wh. The Q. Knight at his B. 3d sq.
Bl. The K. Knight at his B. 3d. sq.

(e) The white must win the game, not only by the strength of the pawns, but by the extreme bad situation of the black, he having not one good or saving

move.

10.

Wh. The Queen at her K. 2d. sq.

Bl. The K. Pawn one sq.

11.

Wh. The K. Kt. Pawn takes the Pawn.

Bl. The same.

12.

Wh. The Queen takes the Pawn.

Bl. The Q. Bishop at the wh. K. Kt. 4th.

13.

Wh. The Queen at her K. 3d sq.
Bl. The K. Bishop at his R. 3d. sq.

14.

Wh. The K. Knight at his K. B. 4th sq.
Bl. The Q. B. Pawn one sq.

15.

Wh. The Q. Bishop at his Q. 2d sq. (a)
Bl. The K. Bishop takes the Knight.

16.

Wh. The Queen takes the Bishop.
Bl. The Q. Pawn one sq.

17.

Wh. The K. Bishop at his Q. 3d sq.
Bl. The K. Knight takes the K. Pawn.

(a) If you had pushed your king's pawn, the pawn would equally have been lost by his attacking it with his queen's knight.

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