The Chess-player's Handbook: A Popular and Scientific Introduction to the Game of Chess, Exemplified in Games Actually Played by the Greatest Masters, and Illustrated by Numerous Diagrams of Original and Remarkable Positions
Henry G. Bohn, 1847 - 518 Seiten
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2nd best 4th move advance advantage adversary afterwards attack B's 3rd ch B's 4th ch B's sq B's square Beginning at Black's Beginning at White's best move better game Black play Castles on Q's Chapter checkmate chess Cochrane defence draw the game favour following moves Gambit Game II.—Between GAME THE SECOND interpose K. B. to Q K. P. ch K's Kt K's sq King's Bishop's King's Pawn Knight Kt.'s 3rd ch Kt.'s 5th ch Kt.'s sq Kt's Laza Lolli mate move Q opening Philidor Piece or Pawn play 11 play Q player Q. B. P. takes Q. B. takes Q. B. to K Q. B. to K's Q's Kt Q's side Q's sq Queen R's 5th ch R's sq reply Rook Rook's Salvio second place take the Kt take the Pawn takes K. B. P. ch takes K. P. takes Kt takes Q takes Q. P. ch Variation White playing
Seite 31 - Chess-board, must be immediately exchanged for a Queen, or any other piece the player may think fit, even though all the pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
Seite 12 - CHECK AND CHECKMATE. The King is said to be in check when he is attacked by any Piece or Pawn, for it being a fundamental law of chess that the King can never be taken, whenever any direct attack upon him is made, he must be warned of his danger by the...
Seite 47 - Again you have failed to see a most important move; you might have taken the K. Rook's Pawn with your Queen, giving check safely, because Black could not take your Queen without being in check with your Bishop. All this time, too, your opponent omits to see the jeopardy his Queen is in, and that as far as practical assistance to his other Pieces is concerned, she might as well be off the board. 19. K.
Seite ix - Pawn moves only one square at a time, and that straight forward, except in the act of capturing, when it takes one step diagonally to the right or left file on to the square occupied by the man taken, and continues on that file until it captures another man. It may, however, for its first move advance two steps, provided no hostile Pawn commands the first square over which he leaps...
Seite 47 - Q's Pawn, you could have taken the Pawn which attacked your Knight; or, in the second place, by moving your Queen to her 2d square. In the latter case, if Black ventured to take the Knight, you would have won his Queen by taking the K. Kt.'s Pawn with your Bishop, giving check, and thus exposing his Queen to yours. Black would have been obliged to parry the check, either by taking the Bishop or removing his King, and you would then have taken his Queen. This position is very instructive, and merits...
Seite 30 - If a player touch a piece or pawn that cannot be moved without leaving the king in check, he must replace the piece or pawn and move his king ; but if the king cannot be moved, no penalty can be inflicted. 18. If a player attack the adverse king without saying '"check...
Seite 47 - Kt.'s 5th, you threatened to win his Knight by at once taking it with your Bishop, which he could not retake without opening check on his King. Instead of so moving, you might have played the Knight to Q. Rook's 5th sq., in which case, by afterwards moving the Rook to Q. Rook's square, it would have been impossible for his Queen to get away. 16. Q. to King's 3d.
Seite 251 - K's 4th. 2. P. to K. B's 4th. 2. P. takes P. 3. K. Kt. to B's 3d. 3. B. to K's 2d. 4. KB to Q. B's 4th. 4. B. to K. R's 5th (ch.) 5. P. to K. Kt's 3d. 5. P. takes P. 6. Castles. 6. P. takes P. (ch.) 7. K. to R's sq. 7. KB to his 3d.
Seite 2 - The Rook has the same power in taking as the Queen, forwards, backwards, and sideways, but he cannot, like her, take any man diagonally. For example, place the Rook in the centre of the board, and an opposing man on each of the squares numbered, and the Rook has the power of taking any one of...
Seite 13 - ... 4th. Where both parties persist in repeating the same move from fear of each other. 5th. Where both parties are left with the same force at the end, as a Queen against a Queen, a Rook against a Rook, and the like, when, except in particular cases, the game should be resigned as a drawn battle. And 6th. When one of the Kings is stalemated.