The White wins the game, by attacking the Black Pawns, 10 and 18, with his King. GAME C. (Capt. Smith and Mr. Philider.) Mr. Philidor played the White.. The Black moves first. CONCLUSIONS OF GAMES. 1. Method of giving Check-mate with a Rook and a Bishop against a Rook. The situation in which the Pieces are put is the most advantageous for the Black; but, in case he did not chuse that situation, it is not difficult to force his King at the extremity of the Board. (A) 3 R 52 to 60 |