Abbildungen der Seite
PDF
EPUB

OF CALLING HONOURS.

16. If a player calls at any point of the game, except 8, either of the adverse parties may call a new deal; and they are at liberty to consult each other whether they will have a new deal.

17. After the trump is turned up, no person must remind his partner to call, on penalty of losing a point.

18. If the trump card is turned up, no honours in the preceding deal can be set up, unless they were before claimed.

19. If any person calls at the point of 8, and his partner answers, and both the opposite parties have thrown down their cards, and it appears that the other side had not two by honours; in this case the adversaries may consult with one another, and are at liberty to stand the deal or not.

20. And if any person answers when he has not an honour, the adverse party may consult each other, and are at liberty to stand the deal or not.

21. If any person calls at 8, after he has played, the adversaries may call a new deal.

OF SEPARATING AND SHEWING THE CARDS.

22. If any person separates a card from the rest, the adverse party may call it, provided he names the same; but in case of calling a wrong card, he or his partner are liable for once to have the highest or lowest card called in any suit led during the deal.

23. If any person throws his cards upon the table, with their faces upwards, upon supposition

that he has lost the game, the adversaries have it in their power to call any of the cards when they think proper, provided they do not make the party revoke, and he is not to take up his cards again.

24. If any person is sure of winning every trick, he may shew his cards upon the table; but is then liable to have all his cards called.

OF OMITTING TO PLAY TO A TRICK.

25. A and B are partners against C and D; A leads a club, C plays the ace, B plays a club, and D, partner to C, takes up the trick without playing any card; A, and the other players, play on, till it appears D has one card more than the rest; penalty to be in the option of the adversaries to call a new deal.

'RESPECTING WHO PLAYED ANY PARTICULAR CARD.

26. Each person in playing ought to lay his card before him; after doing so, if either of the adversaries mix their cards with his, his partner is entitled to insist that each person lay his card before him; but not to inquire who played any particular card.

▲ DICTIONARY FOR WHIST, RESOLVING ALMOST ALL THE CRITICAL CASES THAT MAY HAPPEN.

1. How to play trumps to the greatest advantage?

Peruse the treatise of Whist, case 11, page 6, and all the following cases under that and the next head.

2. How to play sequences when trumps? Ans. You are to begin with the highest of them. 3. How to play sequences when they are not trumps?

Ans. If you have five begin with the lowest; if three or four in number, always play the highest. 4. Why do you prefer playing of sequences rather than other suits?

Ans. Because they are the safest leads, and gain the tenace in other suits.

5. When ought you to make tricks early? Ans. When you are weak in trumps.

6. When ought you not to make tricks early? Ans. When you are strong in trumps. 7. When do you play from an ace-suit? Ans. You do so when you have three in number only in any suit (trumps excepted.)

8. When don't you play from an ace-suit? Ans. You ought not to lead from an ace-suit, having four or more in number in any other suit, because the ace is an assistant to your great suit, and, when trumps are out, enables you to make that suit.

9. When any card of consequence is turned up on your right or left hand, how are you to play in that case? See case 1, page 18, and case 1, page 22.

10. Why are you always to play your hand by your own and adversaries scores?

Ans. Case 6, page 5. See references in this

case.

11. How to know when your partner has no more of the suit played? Cases 1, 2, 3, page 13. 12. Reasons for putting on or not at secondhand the king, queen, knave, ten. Cases 1, 2, 3, page 20.

13. Why are you to play the queen, knave, or

ten of any suit, when that suit is played a second time, having three in number only? Case 4, page 26.

14. When ought you to over-trump your adversary, and when not?

Ans. When you are weak in trumps you ought to over-trump him; but if strong in trumps you ought to throw away a losing card.

1

15. Reasons for not parting with the command of your adversary's strong suit, case 1, page 25. 16. If your right-hand adversary leads a suit of which you have the ace, king, and queen, why are you to put on the ace, preferable to the queen? Ans. Because it deceives the adversary, which, in this case, is preferable to informing your part

ner.

17. To declare your strong suit, when proper to be done, and when not?

Ans. When you have only one strong suit, and you trump out to make the same, in that case you ought to declare it; but if you are strong in all suits, there is no necessity of declaring your strongest.

18. The ace turned up on your right-hand, and that you have the ten and nine only of trumps, why do you play the ten? Case 1, page 22.

19. Why do you play from a king-suit preferable to a queen-suit, having the like number of each?

Ans. Because it is 2 to 1 that the ace does not lie in your left-hand adversary's hands, and it is 5 to 4, if you lead from a queen-suit, that the ace or king lies in his hands, and that you lose your queen, and so play to a disadvantage.

20. Why do you play from a queen-suit preferable to a knave-suit?

Answered, case 19.

21. When you have the four best cards of any suit, why do you throw away the best?

Ans. To tell your partner the state of your game.

22. Your partner's strong suit, how are you to make the most of it?

At pages, 14, 15, 16, are six examples to demon

strate it.

23. The queen turned up on your right-hand, you have the ace, ten, and one trump, or the king, ten, and one trump; if the right-hand adversary plays the knave: Quare. How are you to play?

Ans. You are to pass it, by which you have an equal wager of gaining a trick, and cannot lose by so doing.

to

24. Four cards are played out, and trumps are gone round twice, your partner not appearing have any higher trump then the eight, yet he has three trumps; when he plays his third trump, the next hand puts on the knave, there being the king only in the adversary's hand, you having the ace and queen of trumps: Quare. Whether are you to play the ace or queen?

Ans. You are to play the ace, because it is 5 to 8 that the last player has the king; and if you reduce the cards to two in number, it then is 2 to 1 in your favour, by playing the ace, that the king falls: the like method may be taken in other suits upon similar occasions.

EXAMPLE. Suppose that you have only two cards remaining in your hand of any suit, viz. the queen and ten; and the knave and nine of the same suit are in your adversary's hands, when your partner leads that suit, your right-hand adversary plays the nine, and has one card only remaining; you ought then to play the queen, because it is 2 to 1 that your left-hand adversary

« ZurückWeiter »