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Four games to one ...........

Five games to one .........
When three games to two ....

Four games to two .........

Five games to two ,......
When four games to three...

Five games to three.......
When five games to four ....
When six games to five .....

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ANY number of persons may play. The person 1 who takes the box and dice throws a main, that is to say, a chance for the company, which must be above four, and not exceed nine, otherwise it is no main, consequently he must keep throwing till he brings five, six, seven, eight or nine; this done he must throw his own chance, which may be any above three, and not exceeding ten; if he throws two aces or. trois-ace (commonly called crabs) he loses his stakes, let the company's chance, called the main, be what it will. If the main should be seven, and seven or eleven is thrown immediately after, it is what is called a nick, and the caster (the present player) wins out his stakes: also if eight be the main, and eight or twelve is thrown immediately after, it is also called a nick, and the caster wins his stakes, The caster throwing any other number for the main, such as is admitted, and bringing the same number directly afterwards, that is likewise termed a nick, and he then' also wins whatever stakes he



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has made. Every three successive mains the caster wins he is to pay half a guinea to the box or furnisher of the dice. .

The meaning of a stake or bet at this game differs somewhat from any other. If a person chooses to lay some money with the thrower or caster, he must put his cash upon the table, within a circle which is described for that purpose; when he has done this, if the caster agrees to it, he knocks the box upon the table at the person's money with whom he intends to bet, or particularly mentions at whose money he throws, which is sufficient, and he is obligerl to answer whatever sum is down, unless the staker calls to cover; in that case the caster is obliged to stake also, otherwise the bets would be void. It is optional in the person who bets with the thrower, to bar any throw which the caster may be going to cast, provided.neither of the dice are seen; if one die should be discovered, the caster must throw the other to it, unless the throw is barred in proper time.

The common odds, which are absolutely necessary to be understood before any body attempts to play or bet at this game, are as follow: at se is thrown for a main, and four the chance, it is % to 1 against the person who throws; if six to four is thrown, 5 to 3 : if five to four is thrown, 4 to 8: seven to nine, 3 to 2 : seven to six, 3 to 2, barring the two trois; with the two trois, only 6 to 5: seven to five, 3 to 2 : six to five an even bet, par the doublets or the two trois: with the trois, 5 4: eight to five, an even bet barring the twofours: five to four with the two fours : nine to five, eve nine to four is 4 to 3: the nick of seven but often laid but 10 to 3, and 5 to 1 you nick six or eight.

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against the Caster.

le stakri

To illustrate these calculations still more clearly, the following table will be serviceable:

7 to 4 is 2 to 1.
6 ..4..5.. 3.
5 ..4..4 .. 3.
7 .. 9 ..3.. 2.

8 .. 2, barring the two trois.
6 .. 5, with the two trois.

3. 2.
seven, barring the two trois.

{5 ..4 with the two trois.

seven, barring the two fours.. "0? 5.. 4 with the two fours. 9.5 even. 9..4..4.. 3. The nick of seven is 7 to 2, often laid 10 to 3. The nick of six and eight is 5 to 1.

It is necessary to be perfectly master of these odds, in order to play the prudent game, and to make use of them by way of insuring bets in what is called hedging, in case the chance happens to be unlikely; for by taking the odds a ready calculator secures himself, and often stands part of his bet to a certainty. For example, if seven is the main, and four the chance, and he has 51. depending on the main, by taking 61. to 31. he must either win 21. or 11.; and on the contrary, if he does not like his chance, by laying the odds against himself he must save in proportion to the bet he has made.


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CALCULATIONS ON HAZARD. WHEN either 6 or 8 is connected with 7, as main and chance, 'tis 6 to 5 in favour of 7, there

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being six ways to throw the 7, and only five for the 6, or 8.

7 connected with either 5 or 9, is 3 to 2 in favour of 7; there being six ways for the 7 and but four for 5, or 9.

7 connected with either 4 or 10, is 2 to 1 in favour of 7; there being six ways to throw the 7; but three for 4, or 10.

6 or 8 connected with either 5 or 9, is 5 to 4 in favour of 6 or 8; there being five ways to throw 6, or 8; but four for 5, or 9.

6 or 8 connected with 4 or 10, is 5 to 3 in favour of 6 or 8; there being five ways to throw 6, or 8; only three for 4 or 10.

5 or 9 connected with 4 or 10, is 4 to 3 in favour of 5 or 9; there being four ways to throw 5, or 9; but three for 4, or 10..

When 6 or 8 is back'd against 7, size ace is barr'd, thereby reducing the 7 to four chances ; and the two trois of the 6 being barr’d, leaves but four chances for the 6; the same by barring of the two fours in the 8; which two trois and two fours are commonly called doublets.

When 5 or 9 is backed against 6 or 8, the doublets are barr’d, reducing the 6 or the 8 to only four chances; which makes the bet equal, there being four for each.

The following tables explain the various ways of throwing all the different mains and chances. . To throw 7.

To throw 6. 6 and 1 twice ,... 2 | 5 and 1 twice ... 5 and 2 twice .... 2 | 4 and 2 twice .... ? 4 and 3 twice .... 2

| two trois once ... 1

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To throw 8.

To throw 5. 6 and 2 twice .... 2 1 4 and 1 twice ... ? 5 and 3 twice .... 2 3 and 2 twice ....% two fours once .... 1

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The following table shews the plan of the game. Main for The Caster wins The Setter wins by the the Caster by nicking Caster's crabbing

2,3 11 or 12 6 or 12 : 2, 3 or 11 7 or 11

2, 3 or 12 8 or 12

2, 3 or 11

2, 3 11 or 12 When the caster throws a Main, which must be either 5, 6, 7, 8 or 9, as per table, he is then to throw his chance, which must be either 4, 5, 6, 7, 8, 9 or 10; if he neither nicks nor crabs it, he is then to abide by the chance; and if he throws that chance before the main, he wins all the money set; but if he should throw the main before the chance, then he loses all.

When 7 is the main, 'tis seven to two against the caster's nicking it, there being six ways to throw 7, and two to throw 11, either of which is the nick, as per table: so that the six ways for 7, and two for 11, being equal to eight, which taken from thirty-six (the whole number of chances) leaves a remainder of twenty-eight; that is twenty-eight

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