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also in executing a stroke the adversary is not to move more than once over any of the captives: and should all the captured pieces not be taken off the board, the capturer in that case is forfeited or huffed at the option of the antagonist, and the act of huffing is not to be reckoned as a move. A player may decline the huff by compelling his adversary to capture, or may delay doing either, and if several of the opponent's pieces are in situations to be taken, it is requisite to proceed so as to obtain most captives, preferring kings before the men; the antagonist can insist upon this being done or huff the piece: and if in taking prisoners a man merely passes over one or more of the back squares, he is not thereby entitled to be crowned, that event only taking place when remaining on one of the said squares.

A king may move from one end of an oblique line to another, if the passage be free both from his own colour and the adversary's, provided such adversaries are not in a situation to be taken; and having adversaries to take, the king may at once traverse over several squares, provided those squares are empty; or over squares occupied by the adversary's pieces, if they are in a situation to be taken : so that a king often turns to the right and left, making almost the whole range of the board.

When, towards the conclusion the players happen to have, one three kings, the other one king only on the board; if the single king be upon the centre diagonal line, and there be no immediate stroke in view, the game, after a few moves, should be relinquished, and considered as a drawn game. But if the single king does not occupy the said centre diagonal line; it is usual to play on till twenty moves shall have been respectively

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repeated before the game is pronounced drawn. Whèn, towards the end of a game, only a king, against a king and two men, or two kings and one man, remain on the board, the player having the solitary king, may compel the adversary to have his man or men crowned directly in order to lose no time in beginning to count the aforesaid twenty moves.

If at any time a false move is made, it depends upon the adversary whether that shall be recalled, and when a piece is touched, unless for the sake of arranging the same, the adversary may insist upon that being played if it can be so done.

STOUT

:: CRICKET.

LAWS OF THE GAME.
THE ball must weigh not less than five ounces

I and a half, nor more than five ounces and
three quarters.
* At the beginning of each innings, either party
may call for a new ball.

The bat must not exceed four inches and one quarter in the widest part.

The stumps must be twenty-four inches out of the ground, the bails seven inches long: ..

The bowling-crease must be parallel with the stumps, three feet in length, with a reture crease. : The popping-crease must be three feet ten inches frorn the wickets, and parallel to them, and the wickets must be opposite to each other, at the distance of twenty-two yards. : It shall not be lawful for either party during a

18, COLTELE

recette

ade, indian

natch, without the consent of the other, to alter the ground, by rolling, watering, covering, mowing, or beating: This rule is not meant to prevent the striker from beating the ground with his bat near where he stands during the innings, or to prevent the bowler from filling up holes, watering his ground, or using sawdust, &c. when the ground is wet.

The wickets shall be pitched within thirty yards of a centre fixed by the adversaries.

The bowler must deliver the ball with one foot behind the bowling-crease, and within the returncrease; and shall bowl four balls before he changes wickets, which he shall do but once in the same innings, and he may order the player at his wicket to stand on which side of it he pleases.

If the bowler tosses the ball over the striker's head, or bowls it so wide that the striker cannot play at it, the party that is in shall be allowed one notch, to be put down to the byes, and those balls not to be reckoned as any of the four balls.

If the bowler bowls a no ball, the striker may play at it, and be allowed all the runs he can get, and shall not be put out, except. by running out.

The ball must be bowled underhand, and de livered with the hand below the elbow,

In the event of a change of bowling, no more than two balls to be allowed in practice.

The bowler who takes the two balls, to be obliged to bowl four balls.

The striker is out if the bail is bowled off, or the stump bowled out of the ground: or if the ball, from a stroke over or under his bat, or upon his hands (but not wrists) is held before it touches the ground, though it be hugged to the body of

2 & 3

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the catcher: or if, in striking, or at any other time while the ball is in play, both his feet are over the popping-crease, and his wicket is put down, except his bat is grounded within it: or, if in striking at the ball he hits down his.wicket: or, if under pretence of running a notch, or otherwise, “either of the strikers prevent a.ball from being caught, the striker of the ball is out: or, if he runs out of his ground to hinder a catch: or, if a ball is struck up, and he wilfully strikes it again: or, if in running a notch, the wicket is struck down by a throw, or, with the ball in hand, before his foot, hand, or bat is grounded over the popping-crease; but if the bail is off, a stump must be struck out of the ground by the ball: or if the striker touches or takes up the ball before it has lain still, unless at the request of the opposite party: or if the striker puts his leg before the wicket with a design to stop the ball, and, in the opinion of the umpire, actually prevents the ball from hitting his wicket by it.

If the players have crossed each other, he that runs for the wicket that is put down is out; if they are not crossed, he that has left the wicket put down is out.

When a ball is caught, no notch to be reckoned.

When a striker is run out, the notch they were running for is not to be reckoned.

If a lost ball is called, the striker shall be allowed four, but if more than four are run before lost ball is called, then the striker to have all they have run. : When the ball has been in the bowler's or wicket-keeper's hands, it is considered as no longer in play; the strikers need not keep within their ground till the umpire has called Play; but " the player goes out of his ground with an intent

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to run, before the ball is delivered, the bowler may put him out.

If the striker is hurt, he may retire from his wicket, and have his innings at any time in that innings.

If a striker is hurt, some other person may be allowed to stand out for him, but not go in.

If any person stops the ball with his hat, the ball is to be considered as dead, and the opposite party to add five notches to their score; if any are run they are to have five in all.

When the ball is struck, up, the striker may guard his wicket either with his bat or his body.

In single wicket matches, if the striker moves out of his ground to strike at the ball, he shall not be allowed a notch for such stroke.

The wicket-keeper shall stand at a reasonable distance behind, and shall not move till the ball is out of the bowler's hand, and shall not by any noise incommode the striker; and if his hands, knees, foot, or head, be over or before the wicket, though the ball hit it, that shall not be out.

The umpires shall allow two minutes for each mån to come in, and fifteen minutes between each innings. When the umpires shall call Play, the party refusing to play shall lose the match: and the said umpires are the sole judges of fair and unfair play, and all disputes shall be determined by them, each at his own wicket: but in case of a catch, which the umpire at the wicket cannot see sufficiently to decide upon, he may apply to the other umpire, whose opinion is conclusive, The umpires, in all matches, to pitch fair wickets, and the parties to toss for the choice of innings. They are not to order a player out, unless appealed to by the adversaries. But if the bowler's foot is not behind the bowling-crease, and within

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