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33 W. The king at his queen's third square.

B. The rook gives check.
34 W. The king at his fourth square..

B. The rook takes the rook.
W. The king retakes the rook.
B. The rook at its queen's rook's third

square. 36 W. The king at his queen's fourth square.

The king at his bishop's second

square. W. The king at his queen's bishop's third

square. B. The rook gives check. 38 W. The king at his queen's knight's fourth

square. B. The rook takes the pawn. 39 W. The rook takes the pawn.

B. The king at his second square. 40 W. The queen's bishop's pawn one step.

B. The king's knight's pawn two steps. 41 W. The rook at the black queen's rook's se

cond square. B. The king at his queen's square. 42 W. The king at the black queen's knight's

fourth square. . B. The knight's pawn one move. 43 W. The king at the black queen's bishop's

· third square. B. The rook gives check. 44 W. The pawn covers the check.

B. The pawn takes the pawn. 45 W. The pawn retakes the pawn.

B. The king at his home. 46 W. The rook at the black king's knight's

second square. B. The rook at its third square. 47 W. The king at the black queen's bishop's

second square, and afterwards pushing
his pawn, will win the game.

SIXTH BACK GAME.

Beginning at the tenth Move of the Queen's

Gambit. 10 W. The king's bishop's pawņ takes the

pawn. B. The knight takes the king's pawn. . 11 W. The knight retakes the knight.

B. The queen gives check. 12 W. The knight at his king's knight's third

square. B. The queen's bishop at the white king's

knight's fourth square. 13 W. The king's bishop at his king's second

square *. B. The queen takes the rook's pawn. 14 W. The king's rook at his bishop's square f. B. The queen takes the knight and gives

check. 15 W. The king at his queen's second square. B. The queen's knight at his queen's se

cond square. 16 W. The rook takes the rook I. . B. The rook retakes the rook.

* Any thing you could have played could not save a piece,

+ If instead of playing your rook you had played your king, the adversary had won sooner, by only playing his rook at your king's bishop's second square.

If you had taken his bishop, he would have given you check with his queen at your queen's third square, and Buate hy taking your rook the following move.

17 W. The queen at her king's square.
B. The rook at the white king's bishop's

second square, and wins the game.

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# Signifies that check-mate is given, † that cheok is given, and * that a man is taken by that move.

THE GAME OF BACK-GAMMON.

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THIS game is played by two persons, with a

box and dice, upon a table divided into two parts, upon which there are 12 black and 12 white points. Each adversary has fifteen men, black. and white to distinguish them, which are disposed of thus : Supposing you play into the right-hand table, two upon the ace-point in your adversary's table, five upon the six-point in the opposite table, three upon the cinque-point in the hithermost table, and five on the six-point in your own table: the grand object is to bring the men round inta

your own table; all throws that contribute towards it, and prevent your adversary doing the like, are advantageous, and vice versa. The first best throw upon the dice is esteemed aces, as it stops the sixpoint in the outer table, and secures the cinque in your, own, whereby your, adyersary's two men upon your ace-point cannot get out with either quatre, cinque, or six. Wherefore this throw is an advantage frequently asked and given between players that are not equally skilful.

MR. HOYLE'S ,'TREATISE OF BACK-GAMMON.

It is necessary for a learner to know how many points he ought to throw upon the two dice, one throw with another, which the following method demonstrates.'

There are thirty-six chances upon two dice. , 2 Aces ....... 41:5 and 4 twice. 18 . 2 Deuces ...... 85 7. 3....:16 2 Trois . ...... 12 5 . 2 ...... 2 Fours ....no. 2 Fives ......

3 i... .. 14 2 Sixes 6 and 5 twice.. 6 .. 4 ..... 6 :. 3......

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hand do not

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- Points

5294 Divided by 363

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2889

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