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a bag 90 knobs or balls, numbered from one to ninety; besides a board with ten cavities cut therein, for the purpose of placing the knobs as drawn; are sold at the Tunbridge ware or turners' shops. Fresh covers for the cards may be chased, ready printed, and any book-binder can easily make a new or repair the old pack.

RULES.

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1. Every player should draw two cards, and deposit a stake previously agreed upon; and if the party is not too numerous, then any may take four or six cards, laying down a double or treble stake accordingly; and when the players are more than twelve, then some are only to have one card, paying half a stake, and likewise should the players not take all the cards among them, the remainder of the pack is to be laid aside until some other persons join the set. From the cards not taken, players may exchange one or more of those drawn, or they may change with one another; similar exchanges, if the company consent, may also be made previous to each drawing, and likewise prior to replenishing the pool, cards may be thrown up, or additional ones drawn from those put by; stakes being paid proportionably.

2. The stakes are to be put together in a pool, placed on the middle of the table, and also on the table a quantity of counters sufficient for the number of cards taken; upon the counters a value is to be fixed adequate to the stakes first deposited, from the whole of which a sum must be reserved enough to pay, at the conclusion of the game, all those counters laid upon the table. 3. Then after counting the 90 knobs so as to

be certain they are right, the eldest hand shall first shake them well together in the bag, and afterwards draw out ten successively, not only declaring the number of each as drawn, but also placing the same conspicuously on the board.

4. Soon as the number is declared, each player having the same on one or more cards, is to take up counters sufficient to lay one upon that number every time it occurs, and so on until the ten knobs are drawn.

5. When only part of the pack is taken, and a number drawn happens not to be upon any player's card, then the players may put away that knob till some person takes the card on which it is printed.

6. When ten knobs are drawn out, every player examining the cards separately, and hav ing only one counter upon any horizontal line, wins for that no more than the said counter, which is styled gaining by abstract; where two counters are on the same horizontal line of a separate card, the player gains an ambo, and becomes entitled to five counters, besides the two; when three are upon the same line, the player obtains a terne, and is to receive 25 additional counters; if four are on the same line, that is called a quaterne, winning 100 counters additional; when five occur on the same line, that makes a quinterne, gaining 250 additional counters, and the player is entitled to payment out of the pool for all the above-mentioned acquisitions previous to another drawing. Instead of giving counters, payment for the same may at once be made from the stock in the pool.

7. The knobs are then to be returned, and the bag given to the next player in rotation, who is

to shake the same, and draw, &c. as before stated.

8. Whenever the pool is exhausted, the players must contribute again according to the number of cards taken; and when it is resolved to finish the game, they agree among themselves to have only a fixed number of drawings more.

9. At the last drawing each player proceeds as heretofore directed, but the drawing concludes when no more counters are left on the table, then the players, beginning with the eldest-hand, are to be paid out of the pool as far as the money will go; and when that is expended, the others remain unpaid, which is styled a Bankruptcy; next the players are to reunite their counters with those that were on their cards, and receive payinent for them out of the fund reserved at the commencement of the game.

10. There are also cards of a new combination, which may be played by 6=12=18=or 24, observing that when six cards only are taken, but one counter is given; if 12, two; if 18, three; and when 24, four counters; and also when but six cards are taken, they must be either from 1 to 6-7 to 12-13 to 18-or 19 to 24; if 12 cards, from 1 to 12-or 13 to 24-for 18 cards, from 1 to 18; and when 24, the whole number.

11. The counters may refer for the payment to the amount of the stakes deposited in the stock. For 24 cards. 144 times 10.

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There are other methods of playing at Loto, but the before mentioned is the way most approved of.

THE GAME OF BOSTON.

THIS game very much resembles Whist, and is somewhat like Quadrille. The players put 8 fish each into a pool, and the dealer 4 more. The cards are distributed as at Whist, except that the last is not to be turned up. During every deal, the player opposite the dealer, should shuffle a pack to be cut by his right hand neighbour, and turn up a card, for the first Preference; the suit of the same colour, whether red or black, is stiled the Second Preference, and the other two are common suits. The player who misses deal does not lose his turn; but as a punishment is to put 4 more fish into the pool.

When the eldest hand thinks he can get 5 or more tricks, he is to say 'Boston;' if otherwise, he says 'Pass,' unless he plays Misere, that is, so as to lose every trick.-Petit Misere is to put out a card, and lose every remaining trick; Grand Misere is to lose them without putting one out; Petit Misere Ouvert, is to put out a card, and lay the others down, and then lose all; Grand Misere Ouvert is the same without laying one out. When the eldest hand has Passed' the second may proceed as the eldest; or if the eldest has said Boston,' the second, or after him the third, and the dealer, may also say Boston,' if he will engage to win 5 tricks with either Preference for the trump; or the second, and other hands, may say 'Petit' or 'Grand Misere,' or undertake to get 6 or more tricks, the trump being any suit, for these declarations will supersede that of Boston simply, as appears by the table at page 92; where all are arranged according to the order in which they take place of each other; the highest, called

Grand Slam, is, undertaking to get 13 tricks. By engaging to Do More, the elder hand may, as at Quadrille, supersede the younger. If all pass the cards must be thrown up, and dealt by the person to the left of the former dealer, the new dealer putting 4 fish into the pool; and the new eldest hand, unless he has previously passed, may also supersede the declaration of any other, or say 'Pass ;' and so on, till at length every person except one, has Passed,' and that person (if he has declared Boston') is to name the trump, always in the choice of the player; and also (unless he has undertaken more than 7 tricks) whether he chuses a partner. In the last case,any person who engages to get the required number of tricks may answer "Whist: the right of answering begins with the next eldest hand to him who has declared. The partner must undertake to get 5 tricks if the player undertakes 7; 4, if the player undertakes 6; and 3 if he undertakes 5, as is in the table. When this is settled the playing begins, as at Whist, except that the partners may be differently placed, and each is to take up his own tricks.

If the player obtains or the player and partner jointly get the proposed number of tricks, or more, he or they are entitled to the fish in the pool, called the Bets, and besides, the number of tricks which they have won together, added to the number of honours they both held, is to be multiplied by the number in the table at page 192, over against the tricks they undertook, and under the name of the suit the trump was in; whether in the Preference or common suits; the product must then be divided by 10, and the quotient shews the number of fish to be paid to each of the successful players, by the other two; or in

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