« ZurückWeiter »
to play the nine; when he plays the king, you are to play the ten; by which means in the third round, you make your queen, and having a small one remaining, do not obstruct your partner's great suit; whereas if you had kept your queen and ten, and the knave had fallen from the adversaries, you had lost two tricks in that deal. · 4. Suppose, you find your partner has one great suit, and that you have king, ten, and a small one of the same; your partner leads the ace; in that case play your ten, and in the second round the king: this prevents a possibility of obstructing your partner's great suit.
5. Suppose your partner has ace, king, and four small cards in his great suit, and that you have queen, ten, and a small card, in the same; when he plays his ace, do you play the ten, and when he plays his king, you play the queen; by which method you only risk one trick to get four.
6. Now suppose you have five cards of your partner's strong suit; viz. queen, ten, nine, eight, and a small one; and that your partner has ace, king, and four small ones; when your partner plays the ace do you play the eight; when he plays the king, do you play the nine; and in the third round, nobody having any of that suit, except your partner and yourself, proceed then to play the queen, and next the ten; and having a small one remaining, and your partner two, you thereby gain a trick.
PARTICULAR GAMES TO BE PLAYED WHEN EITHER
OF YOUR ADVERSARIES TURNS UP AN HONOUR.
1. SUPPOSE the knave is turned up on your righthand, and that you have king, queen, and ten; in
order to win the knaye, begin with your king; by which method, your partner may suppose you have queen and ten remaining, especially if you, have a second lead, and do not proceed to your gueen.
2. The knave being turned up as before, and that you have ace, queen, and ten, by playing your queen, it answers the like purpose of the former rule.
3. If the queen is turned up on your right-hand, and that you have ace, king, and knave, by playing your king it answers the like purpose.
4. Suppose an honour is turned up on your lefthand, and you hold none, in that case lead through that honour; but if you should hold one (except the ace) you must be cautious how you play trumps, because in case your partner holds no honour, your adversary will return your own game upon you.
A CASE, TO DEMONSTRATE THE DANGER OF FORCING
· YOUR PARTNER. SUPPOSE A and B partners, and that A has a quint-major in trumps, with a quint-major and three small .cards of another suit, and has the dead; and suppose the adversaries C and D to have only five trumps in either hand; in this case, A having the lead, wins every trick.
On the contrary, suppose C has five small trumps, with a quint-major and three small cards of another suit, and that C has the lead, who forces A to trump first, by which means A wins only five tricks.
A CASE TO DEMONSTRATE · THE ADVANTAGE BY A
SAW.. SUPPOSE A and B partners, and that A has a quartmajor in clubs, they being trumps, another quartmajor in hearts, another quart-major in diamonds, and the ace of spades. And suppose the adversa:
ries C and D to have the following cards; viz. C - has four trumps, eight hearts, and one spade; D has five trumps and eight diamonds; Cobeing to lead, plays an heart, D trumps it; D plays a diamond, C trumps it; and thus pursuing the saw, each partner trumps a quart-ınajor of A's, and C being to play at the ninth trick, plays a spade, which D trumps; thus C and D have won the nine first tricks, and leave A with his quart-major in trumps only. · Whenever you can establish a saw, it is your interest to embrace it.
VARIETY OF CASES, INTERMIXED WITH CALCULA
TIONS, DEMONSTRATING WHEN IT IS PROPER, AT SECOND HAND, TO PUT UP THE KING, QUEEN, KNAVE, OR TEN, WITH ONE SMALL CARD OF ANY SUIT, &c. : 1. SUPPOSE you have four small trumps, and in the three other suits have one trick secure in each: suppose also your partner has no trump, then the remaining nine trumps must be divided between your adversaries; perhaps five in one hand, and four in the other; as often as you have the lead, play trumps: and should you have four leads, in that case, your adversaries make only five tricks out of nine trumps; whereas if you had suffered them to make their trumps single, they might possibly haye made nine.
: Sami ande
*** This example shews the necessity of taking out two trumps for one upon most occasions.
There is an exception to the foregoing rule; if you find that your adversaries are very strong in any particular suit, and that your partner can give you no assistance in the same, in such a case examine your own, and also your adversaries' scores; because by keeping one trump in your hand to trump such suit, it may be either a means to save or win a game.
2. Suppose you have ace, queen, and two small cards of any suit; your right-hand adversary leads that; in such case, do not put on your queen, because it is equal that your partner has a better card than the third hand; if so, you have the command of that suit.
An exception to the foregoing rule is, in case you want the lead, then play your queen.
3. Never lead from king, knave, and one small card, because it is 2 to 1 that your partner has not the ace, and also 32 to 25, or about 5 to 4, that he has ace or queen; and therefore, as you have only about 5 to 4 in your favour, and must have four cards in some other suit, suppose the 'ten to be the highest, lead that suit, because it is an equal wager that your partner has a better card than the last player; and if the ace of the first-mentioned suit lies behind you, which is also equal in case your partner has it not; in this case, on your adversaries leading this suit, you probably make two tricks.
4. Suppose in the course of play it appears that your partner and you have four or five trumps remaining, when your adversaries have none, and . that you have no winning card, but have reason to judge that your partner has a thirteenth or some other winning card in his hand; in that case
play a small trump, to give him the lead, in order to throw away any losing card in your hand, upon such thirteenth or other good card.
Relare i is pert
SOME DIRECTIONS FOR PUTTING UP AT SECOND
HAND, KING, QUEEN, KNAVE, OR TEN OF ANY
1. SUPPOSE you have the king, and one small card of any suit, and that your right-hand advcrsary plays that suit; if he is a good player, do not put on the king, unless you want the lead, because a good player seldom leads from a suit of which he has the ace, but keeps it to bring in his strong suit after the trumps are out.
2. Suppose you have a queen, and one small card, of any suit, and that your right-hand adversary leads the same; do not put on the queen, because if the adversary has led from ace and knave, in that case, upon the return, your adversary finesses the knave, which is generally good play, especially if his partner has played the king; you thereby make your queen; but by putting on the queen, it shews your adversary that you have no strength in that, and consequently puts him upon finessing upon your partner throughout the whole suit.
3. Likewise observe, in case you should have the knave or ten with a small card of any suit, it is generally bad play to put up either of them at second hand, because it is 5 to 2 that the third hand has either ace, king, or queen of the suit led; therefore as the odds against you are five to two, though you should succeed sometimes by this method, yet in the main you must be a loser; be. cause it demonstrates to your adversaries, that