Abbildungen der Seite
PDF

cum I

to eve

After the cards have been dealt round, the banker inquires, Who will trade, which the players, beginning with the eldest hands, usually and sem parately answer by saying For ready money, or I barter. Trading for money is giving a card and a counter to the banker, who places the card under the stock or remainder of the pack, stiled the bank, and returns in lieu thereof another card from the top. The counter is profit to the banker, who consequently trades with the stock free from expence. Barter is exchanging a card without pay with the next right-hand player, which must not be refused, and so on, the party trade alternately, till one of them obtains the object aimed at, and thereby stops the commerce; then all shew their hands, and the highest tricon, sequence, or point, wins the pool. The player who first gains the wished for tricon, &c. should shew the same immediately, without waiting till the others begin a fresh round, and if any one chooses to stand on the hand dealt, and shews it without trading, none of the junior players can trade that deal, and if the eldest hand stands, then cf course no person can trade. The banker always ranks as eldest hand, in case of neither tricon or sequence, when the game is decided by the point. Whenever the banker does not gain the pool, then he is to pay a counter to that player who obtains the same, and if the banker possesses tricon, sequence, or point, and don't win the pool, because another player has a better hand, in respect to the point, then he is to give a counter to every player,

COMMERCE the old way is played by several persons together, every one depositing a certain sum in the pool and receiving three fish or counters a piece, on which a value is fixed; as

suppose sixpences are pooled, the counters then may be rated at 1d. or 1 d. each, so as to leave a sum for that player who gains the final sweep. After determining the deal, three cards, by one at a time, beginning on the left hand, are given to every player, and as many turned up on the board. This game is gained, as at the other, by pairs-royal, sequences, or flushes, and should the three cards turned up be such as the dealer ap proyes of, he may, previous to looking at the hand dealt to himself, take them so turned up in lieu of his own, but then must abide by the same, and cannot afterwards exchange any during that deal. All the players, beginning with the eldest hand, may in rotation change any card or cards in their possession for such as lie turned up on the table, striving thereby to make pairs-royal, sequences, or flushes, and so on round again and again, till all have refused to change, or are sau tisfied, but every person once standing cannot change again that deal. Finally, the hands are all shewn, and the possessor of the highest pair: royal, &c. or the eldest hand if there are more than one of the same value, takes the sum agreed upon out of the pool, and the person having the worst hand, puts one fish or counter therein; called Going up. The player, whose three are first gone off, has the liberty of purchasing one more, called Buying a horse, for a sum as agreed, usually one-third of the original stake, to be put into the pool. After that, every player, whose fish are all gone, sits by till, the game is concluded, which finishes by the person who continues the longest on the board, thereby gaining the pool or final sweep:

THE GAME OF POPE OR POPE JOAN.

POPE, a game somewhat similar to that of 1 Matrimony, already stated at page 158, is played by a number of people, who generally use a board painted for this purpose, which may be purchased at most turners or toy shops.

The eight of diamonds must first be taken from the pack, and after settling the deal, shufAing, &c. the dealer dresses the board by putting fish, counters or other stakes one each to ace, king, queen, knave, and game; two to matrimony, two to intrigue, and six to the nine of diamonds, stiled Pope. This dressing is in some companies at the individual expense of the dealer, though in others the players contribute two stakes a piece towards the same. The cards are next to be dealt round equally to every player, one turned up for trump, and about six or eight left in the stock to form stops: as for example, if the ten of spades is turned up, the nine consequently becomes a stop; the four kings and the seven of diamonds are always fixed stops, and the dealer is the only person permitted in the course of the game to refer occasionally to the stock for information what other cards are stops in that respective deal. If either ace, king, queen or knave, happens to be the turned-up trump, the dealer takes whatever is deposited on that head; but when pope is turned up, the dealer is entitled both to that and the game, besides a stake for every card dealt to each player. Unless the game is deterinined by pope being turned up, the eldest hand begins by playing out as many cards as

possible; first the stops, then Pope if he has it, and afterwards the lowest card of his longest suit, particularly an ace, for that never can be led through; the other players are to follow when they can, in sequence of the same suit, till a stop occurs, and the party having the said stop, thereby becomes eldest hand, and is to lead accordingly, and so on, until some person parts with all his cards, by which he wins the pool (game,) and becomes entitled besides to a stake for every card not played by the others, except from any one holding pope, which excuses him from paying; but if pope has been played, then the party having held it is not excused. King and queen form what is denominated matrimony, queen and knave make intrigue, when in the same hand; but neither they, nor ace, king, king, queen, knave, or pope, entitle the holder to the stakes deposited thereon, unless played out, and no claim can be allowed after the board is dressed for the succeeding deal; but in all such cases the stakes are to remain for future determination.

This game only requires a little attention to recollect what stops have been made in the course of the same; as for instance, if a player begins by laying down the eight of clubs, then the seven in another hand forms a stop, whenever that suit is led from any lower card, or the holder when eldest may safely lay it down in order to clear his

band.

THE GAME OF BRAG.

Matter

Solar

mne

Unath

DRAG, a game not near so much in vogue as
D formerly, is played with a whole pack of
cards, and rather variously conducted by different
parties, bụt the following is given as one of the
inost scientific methods. As many persons as the
cards, leaving a few for stock, will supply, may
play at a time, all of whom are to lay down three
stakes a piece, one for the best whist.card turned
up in the deal; the second for the best brag-
hand, and the third for the eldest-hand obtaining
31, or the next number under that. The dealer
is to give three cards at once to every gamester,
turning up all round, the last card belonging to
each player, and the best card reckoning from
ace downwards amongst those so turned up, wins
the first stake; if two or more superior cards of
a sort are turned up, the eldest hand always of
course has the preference, except in case of the
ace of diamonds, which at this part of the game
takes place of every other.
· The second stake is won by the person pos-
sessing the best brag-hand, or often rather by the
boldest bragger, who sometimes only pretends to
hold good cards, such as pairs, flushes, sequences
if fushes, and so on, similar to cribbage, excepting
fifteens. In this state of the game there are
usually two favourite cards: viž. the knave of
clubs and the nine of diamonds, which are reck-
oned with any others to form pairs-royal or pairs ;
that is the two aforementioned favourites com-
bined together with one, or either of them with
two aces, kings, &c. are stiled a pair-royal of such
vards, or singly, either of the favourites with

« ZurückWeiter »