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· When the dealer shews any of his adversary's cards a new deal may be demanded, but in shewing his own he must abide by the same.

İf discovered, previous to playing, that too many cards are given to either party, a fresh deal may be claimed, or the extra cards drawn out by the opponent; but should even a single card have been played, then there must be another deal.

With strict players the adversary may score a point whenever his opponent does not trump or follow suit, and each calculates his game without inspecting the tricks, which when erroneously set up must not only be taken down, but also the antagonist either scores 4 points or 1 as shall have been agreed on.

THE GAME OF SPECULATION. THIS is a noisy round game, that several may I play, using a complete pack of cards, bearing the same import as at whist, with fish or counters, on which such a value is fixed as the company agree; the highest trump, in each deal, wins the pool; and whenever it happens that not one is dealt, then the company pool again, and the event is decided by the succeeding coup. After determining the deal, &c. the dealer pools six fish, and every other player four; next three cards are given to each by one at a time, and another turned up for trump; the cards are not to be looked at, except in this manner,--the eldest hand shews the uppermost card, which if a trump, the company may speculate on or bid for; the highest bidder buying and paying for it, provided the price offered is approved of by the seller,

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After this is settled, or if the first card does not prove trump, then the next eldest shews the uppermost card, and so on, the company speculating as they please, till all are discovered; when the possessor of the highest trump, whether by purchase or otherwise, gains the pool.

To play this game well, little more is requisite than recollecting what superior cards of that particular suit have appeared in the preceding deals, and calculating the probability of the trump offered proving the highest in the deal then undetermined.




I 00 or Lue, subdivided into limited and onli- G.

mited Loo, a game, the complete knowledge of which can easily be acquired, is played two ways, both with five and three cards, though mostly commonly with five cards dealt from a whole pack, either first three and then two, or by one át a time. Several persons may play together, but the greatest number can be admitted when with three cards only. | After five cards have been given to each player another is turned up for trump; the knave of clubs generally, or sometimes the knave of the trump suit, as agreed upon, is the highest card, and stiled Pam; the ace of trumps is next m value, and the rest in succession, as at whist. Each player has the liberty of changing for others from the pack all or any of the five cards dealt, or of throwing up the hand in order to escape being looed. Those who play their cards either

with or without changing, and do not gain a trick, are looed; as is likewise the case with all who have stood the game, when a Aush or flushes occur, and each, except any player holding Pam, or an inferior Aush, is required to deposit a staké to be given to the person who sweeps the board, or divided among the winners at the ensuing deal, according to the tricks which may then be made. For instance, if every one at dealing stakes half a crown, the tricks are entitled to sixpence apiece, and whoever is looed must put down half a crown, exclusive of the deal; sometimes it is settled that each person looed shall pay a sum equal to what happens to be on the table at the time. Five cards of a suit, or four with Pam, compose a flush, which sweeps the board, and yields only to a superior flush, or the elder hand. When the ace of trumps is led, it is usual to say “ Pam be civil,” the holder of which last mentioned card is then expected to let the ace pass.

When Loo is played with three cards, they are dealt by one at a time, Pam is omitted, and the cards are not exchanged nor permitted to be thrown up.

In different companies these games are frequently played with a few trifling variations from the manner as before stated.


I OTTERY may be played by a large company

with two complete packs of cards, one for the prizes, the other for the tickets, and dealt by any two of the party as may chuse, for the deal is neither advantageous nor otherwise. Each player pools a fixed sum, or takes a certain number of counters, on which a settled value is put, and which are placed in a box or pool as a fund for the lottery; then after the cards have been shuffled, and are cut by the left-hand neighbour, one dealer gives to every player à card, faced downwards, for the lots or prizes, on which are to be placed different numbers of counters from the pool, at the option of the person to whom such card has been given, afterwards the second dealer distributes from the other pack à card to each player, for the tickets; next the lots are turned by one of the managers, and whosoever possesses a corresponding card receives the stake placed thereon, and those remaining undrawn are added to the fund in the pool; the dealers then collect the cards and proceed as before, till the fund is exhausted, when the party pool again, and those who have gained more counters thanı they want, receive the difference in money.

Another method is, to take at random three cards out of one of the packs, and place them face downwards, on a board or in a bowl on the table for the prizes, then every player purchases from the other pack any number of cards for tickets as may be most agreeable, paying a fixed sum or certain quantity of counters for each, which sums or counters are put in different proportions on the three prizes to be gained by those who happen to have purchased corresponding cards, and such that happen not to be drawn are continued till the next deal.

This game may be played with a single pack, by separating the same into two divisions, each containing a red and black suit.


F this there are two distinct methods of play

ing, the new and the old mode. "The new way is played by any number of persons, from three to twelve, with a complete pack of 52 cards, bearing the same import as at whist, only the ace is reckoned as eleven, Every player has a certain quantity of counters, on which a fixt value is put, and each, at every fresh deal, lays down one for the stake. Sometimes thé game is continued until, or finished when, one of the players has lost all the counters given at the commencement; but in order to prevent it from being spun out to an unpleasant length, or concluded too soon, 'tis often customary to fix the duration to a determinate number of tours or times, that the whole party shall deal once each completely round.

After determining the deal, the dealer, stiled also the banker, shuffles the pack, which is to be cut by the left-hand player; then three cards, either all together or one by one, at the dealer's pleasure, are given to each person, beginning ozi the right hand, but none are to be turned up. If the pack proves false, or the deal wrong, or should there be a faced card, then there must be a fresh deal. At this game are three parts , 1st, That which takes place of all others, called the Tricon, or three cards of the same denomination, similar to pair-royal at cribbage : 2dly, the next in rank is the Sequence, or three following cards of the samé suit, like tierce at piquet: and lastly, the Point, being the greatest number, of pips on two or three cards of a suit in any one hand; of all which parts the highest disannuls the lower,

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