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or counted before all the cards are played, nor may any trick but that last won be looked at, as every mistake must be challenged immediately,

After all the pack is dealt out the player who obtains the last trick sweeps all the cards then remaining unmatched on the table.

RULES.

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The principal objects are to remember what has been played; and when no pairs or combinations can be made, to clear the hand of court cards, which cannot be combined, and are only of service in pairing or in gaining the final sweep: but if no court cards are left, it is best to play any small ones, except aces, as thereby combinaa tions are often prevented.

In making pairs and combinations a preference should generally be given to spades, for obtaining a majority of them may save the game.

When three aces are out, take the first' opportunity to play the fourth, as it then cannot pair; but when there is another ace remaining, it is better even to play the little cassino, that can only make 1 point, than to risk the ace, which may be paired by the opponent, and make a difference of 2 points; and if great cassino and an ace be on the board, prefer the ace, as it may be paired or combined, but great cassino can only be paired. . Do not neglect sweeping the board when opportunity offers; always prefer taking up the card laid down by the opponent, also as many as possible with one; endeavouring likewise to win the last cards or final sweep.

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. While great or little cassino is in, avoid play
ing either a ten or a deuce.
- When you hold a pair, lay down one of them,
unless when there is both a similar card on the
table, and the fourth not yet out.
- Attend to the adversaries score, and, if pos-
sible, prevent them from saving their lurch, even
though you otherwise seemingly get less yourself,
particularly if you can hinder them from clearing
the board.

At the commencement of a game, combine all the cards possible, for that is more difficult than pairing; but when combinations cannot be made, do not omit to pair, and also carefully avoid losing opportunities of making tricķs.

THE GAME OF CONNEXIONS.;

THIS game may be played by either three or I four people; if the former number, ten cards cach are to be given; but if the latter, then only eight a piece, which are dealt and bear the same import as at whist, except that diamonds are always trumps here.

The connexions are formed as follow: 1st. By the two black aces. '2d. The ace of spades and king of hearts.

3d. The ace of clubs and king of hearts. · For the first connexion 2s. are drawn from the pool; for the second 1s.; and for the third, and by the winner of the majority in tricks, 6d. each is taken. These sums are supposing guineas staked, but when only silver is pooled, then pence are drawn.

A trump played in any round where there is a connexion wins the trick, otherwise it is gained by the player of the first card of connexion, and after a connexion any following player may trump without incurring a revoke, and also whatsoever suit may be led, the person holding a card of connexion is at liberty to play the same, but the others must, if possible, follow suit, unless one of them can answer the connexion, which should be done in preference.

No money can be drawn till the hands are finished, then the possessors of the connexions árė to take first according to precedence, and those having the majority of tricks take last,

THE GAME OF REVERSIS.

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REVERSIS is played by four persons, with I every one a box, containing six contracts, reckoned as 48 fish each, twenty counters 6 fish each, and 32 fish, making in all 400 fish; likewise with two pools, called the great and the little quinola pools, (the great one to be under the little) which are always to be placed on the dealer's right hand. For this game the tens must be taken out from a pack of cards, the deal is to the right; three cards are given to each player the first round, and four to the dealer, afterwards always four, so that the non-dealers will have eleven cards each, and the dealer twelve, with three remaining, to be placed singly in the middle of the table opposite to each non-dealer, who is to put out a card, under the pools, and res place it with the card that is opposite to him oni the table: the dealer likewise puts out one, but does not take in: should, however, there be three remises or stakes in the pools, then it is in any player's option to take a card or not; if he does not, he may see the card, before the same is placed to the discard; then, previous to playing any card, the opposite parties exchange one with each other. The cards rank as at whist, and the points in the tricks are forty, each ace reckoning 4, king 3, queen 2, and knave 1.

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The points in the discard, which form the party, reckon as in the tricks, except the ace of diamonds, and the knave of hearts, as great quinola; the former reckoning 5, and the latter 4. The player having the fewest points wins the party. If two have the same number of points, then he who has the fewest tricks, has the preference; if points and tricks are equal, then he who dealt last wins; but he who has not a trick has the preference over a trick without points; and the espagnolette played and won, gains the party in preference to the last dealer. When

every trick is made by the same person, there is · no party; and this is called making the reversis.

The great quinola pool is to consist of twenty six fish, at the commencement, and to be renewed every time the same is cleared, or has fewer in it than the twenty-six; this stake is attached to the knave, of hearts, or great quinola, which cannot be put to the discard, unless there are three stakes, or a hundred fish in the pool. The little quinola pool, consisting of thirteen fish, attached to the queen of hearts, as little quinola, is to be renewed in the same manner, in proportion as the other, and the little quinola cannot be put to the discard, unless there are three stakes, or fifty fish in the pool. Each time either or both of the quinolas are placed, or played on a renounce, is thesi

they are entitled to the stakes attached to thiem, except when there are three stakes in the pool, then the great quinola is to receive a hundred fish, and the little quinola fifty: on the contrary, each time the quinolas are forced, gergi or led out, the stakes are to be paid in the same proportion as they would have been received, except in the single instance of the person who played the quinolas making the reversis, when the quinola, to be entitled to any benefit, must be played before the two last tricks.

Every trick must be made by one person to make the réversis, which is undertaken when the first nine tricks are gained by the same person; there is then an end of the party, and of the quinolas if held by him, except he has played both or either of them before the two last tricks; but, on the contrary, should his reversis be broken, he then is not only to pay the reversis broken, but the stakes to the pools, for the quinolas he may have played before the reversis was undertaken, All consolations paid for aces or quinolas, by the person undertaking the reversis, are to be returned on winning it.

The espagnolette is either simply four aces, three aces and one quinola, or two aces and two quinolas. The player having the same, has a right to renounce in every suit, during the whole game, and if he can avoid winning any trick, and there is no reversis, he of course wins the party in preference to him who is better placed; but if obliged to win a trick, he then pays the party to the other, and returns the consolations he may have received for aces or quinolas; and if he has å quinola, he must pay the stake to the pool, instead of receiving it. The player having the espagnolette, is at liberty to wave his privilege, and

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