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In all situations of the game, till within 15

of the end, when the dealer is 5 points a

head .............................. 3.. 1 But when within 15 of the end......... 3.11 And if the dealer wants 6, and the adver

sary 11 ...........................10.. 1
Should the dealer be 10 a head, it is 4 or 5.. 1.
And near the end of the game, 10 or....12.. 1
When the dealer wants 16 and the antago- i
...nist 11 ........... ................. 21..20

AGAINST THE DEALER.
Born players being even at 56 holes each, is 7 to 5

57 .......... 7.. 4

58 ..........3.. ? If the dealer wants 20, and his oppo· nent 17.................. ....... 5.4 When the dealer is 5 points behind, pre

vious to turning the top of the board.. 6.. 5 When he is 31, and the antagonist 36.... 6.. 4 When 36, and the adversary 41.......... 7.. 4

EVEN BETTING.. When at 59 holes each player.

In all points of the game, till within 20 of the end, if the non-dealer is 3 a head.

The dealer wanting 14, and his antagonist 9
Ditto ...........11, Ditto ..........7

THREE OR FOUR-HAND CRIBBAGE differs only from the preceding, as the parties put out but one card each to the crib, and when 31, or near as can be, have been made, then the next eldest hand leads, and the players go on again, in rotation, with any remaining cards, till all are played out, before they proceed to shew. For three-hand cribbage triangular boards are used.

A sort of three-hand cribbage is sometimes.

played, wherein one person sits out, not each game, but each deal in rotation. In this the first dealer generally wins.

SIX-CARD CRIBBAGE varies from that played with five, as the players (always only two) commence on an equality, without scoring any points for last, retain four cards in hand, and all the cards are to be played out, as in three and fourhand cribbage with five cards. At this game it is of advantage to the last player to keep as close cards as possible, in hopes of coming in for 15, a sequence, or pair, besides the end hole or 31. The first dealer is reckoned to have some trifling advantage, and each player may, on the average, expect to make 25 points in every two deals. The first non-dealer is considered to have a preference, when he gains 10 or more the first-hand, and the dealer not making more than his average number.

EIGHT-CARD CRIBBAGE is, sometimes played ; but very seldom.

These games of three and four-hand cribbage, and those of six or eight cards, are easier than that of five cards by two persons, and consequently are not near so much in vogue with professed gamesters..

Some ingenious people in London invented a game of chance they styled playing at cribbage by hackney coaches; that is, two persons seating themselves at a window in some great thoroughfare street, one would take all the coaches from the right, the other from the left: the figures on the doors of the carriages were reckoned as cards in shew, and every man or boy that happened to sit, stand, or hold at the back of any of them, was called a Noddy, and 1. scored for each.

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: THE GAME OF MATRIMONY.
M ATRIMONY may be played by any number
IV of persons from five to fourteen. This game
is composed of five chances, usually marked on
a board or sheet of paper, as follows:

Best
The ace of Diamonds turned up.

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N. B. The ace of diamonds turned up takes the whole pool, but when in hand ranks only 4s any other ace, and if not turned up, nor any ace in hand, then the king, or next superior card, wins the chance styled hest.

The game is generally played with counters, and the dealer stakes what he pleases on each or any chance, the other players depositing each the same quantity, except one; that is, when the dealer stakes twelve, the rest of the company lay

nown eleven cach. After this, two cards are dealt round to every one, beginning on the left, then to each one other card turned up, and he who so happens to get the ace of diamonds sweeps all; if it is not turned up, then each player shews his hand, and any of them having matrimony, intrigue, &c. takes the counters on that point; and when two or more people happen to have a similar combination, the eldest hand has the preference, and should any chance not be gained, it stands over to the next deal.

THE GAME OF CASSINO. CASSINO is generally played by four people,

but occasionally by three or two; the points consist of eleven, and the lurch is six,

The points are thus calculated :
That party which obtains the great cassino (or

ten of diamonds) reckons ....... 2 points. Ditto, little cassino (the deuce of spades) 1" The four aces one point each ........ 4 The majority in spades ............. 1 The majority of cards...... Besides a sweep before the end of the game, when any player can match all on the board, reckons.............1

In some deals at this game it may so happen, that neither party wins any thing, as the points are not set up according to the tricks, &c. obtained, but the smaller number is constantly subtracted from the larger both in cards and points, and if they both prove equal, the game commences again, and the deal goes on in rotation: when three persons play at this game, the two lowest add their points together, and subtract from the highest; but when their two numbers together either amount to or exceed the highest, then neither party scores.

LAWS. The deal and partners are determined by cutting, as at whist, and the dealer gives four cards by one at a time to every player, and either regularly as he deals, or by one, two, three or four at a time, lays four more face upwards on the board, and after the first cards are played, four others are to be dealt to each person till the pack is concluded; but it is only in the first deal that any cards are to be turned up.

The deal is not lost when a card is faced by the dealer, unless in the first round before any of the four cards are turned up on the table; but if a card happens to be faced in the pack before any of the said four are turned up, then the deal must be begun again.

Any person playing with less than four cards must abide by the loss, and should a card be found under the table, the player whose number is deficient is to take the same.

Each person plays one card at a time, with which he may not only take at once every card of the same denomination on the table, but likewise all that will combine therewith ; as for inistance, a ten takes not only every ten, but also nine and ace, eight and deuce, seven and three, six and four, or two fives : and if he clears the board before the conclusion of the game he scores a point, and whenever any player cannot pair or combine, then he is to put down a card. i. The number of tricks are not to be examined

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