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number of similar cards remaining among those undealt.

The odds against the punter increase with every coup that is dealt.

When twenty cards remain in hand, and the punter's card but once in it, the banker's gain is 5 per cent.

When the punter's card is twice in twenty, the banker's gain is about the 34th part of the stake.

When the punter's card is thrice in twenty, the banker's gain is about 4 per cent,

When the punter's card is four times in twenty, the banker's gain is nearly the 18th part of the stake.

When only eight cards remain, it is 5 to 3 in favour of the bank; when but six are left, it is 2 to 1; and when no more than four, it is 3 to 1.

TABLE EXHIBITING THE ODDS AGAINST WINNING

ANY NUMBER OF EVENTS SUCCESSIVELY. Applicable to Hazard, Billiards, Faro, Rouge &

Noir, or other Games of Chance. That the punter wins or loses the first time is an even bet. That he does not win twice toges ther is, 3 to 1; three successive times, 7 to 1; four successive times, 15 to 1; five successive times, 31 to 1; six successive times, 63 to 1; seven successive times, 127 to 1; eight successive times, 255 to 1; nine successive times, 511 to 1; ten successive times, 1023 to 1; and so on to any number, doubling every time the last odds, and adding one for the stake. .

N. B. A punter plays on the square by placing a stake, referring to both at the head of two cards that have been dealt thrice each, and neither of which is the bottom one.

A TABLE FOR FARO.
Whereby the several Advantages of the Banker, in

whatever Circumstances he may happen to be, is
seen sufficiently near at the first view.

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USE OF THE FOREGOING TABLE. 1. To find the gain of the banker when there dre thirty cards remaining in the stock, and the punter's card twice in it. In the first column seek for the number answering to 30, the number of cards remaining in the stock: over against it, and under 2, at the head of the table, you will find 54, which shews that the banker's gain is the 54th part of the stake.

II. To find the gain of the banker when but ten cards are remaining in the stock, and the punter's card thrice in it. Against 10, the number of cards, in the first column, and under number 3, you will find 12, which denotes that the banker's gain is the 12th part of the stake.

III. To find the banker's profit when the punter's cards remain twice in twenty-two. In the first column find 22, the number of cards over against it under figure 2, at the head of the table, you find 38, which shews that the gain is one 38th part of the stake..

IV. To find the banker's gain when eight cards Temain, and the punter's card thrice among them. In the first column seek for 8, on a line with which under the 3 stands the figure of 9, dena ting the profits to be 1-9th, or 2s. 4d, in the guinea. * COROLLARY 1. From the table it appears, that the fewer cards there are in the stock, the greater is the gain of the banker.

COROLLARY 2. The least gain of the banker under the same circumstance is, when the pun· ter's card is but twice in hand, the next greater when three times, still greater when but once, and the greatest of all when four times. The

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profit of the banker is 3 per cent. upon all the sums adventured, supposing the punters to stop when only six cards remain, but with hocly it is full 5 per cent.

THE GAME OF ROUGE ET NOIR. ROUGE et Noir, or Red and Black, is a modern 1 game, so styled, not from the cards, but from the colours marked on the tapis or green cloth with which the table is covered.

The first parcel of cards played is usually for noir, the second for rouge, though sometimes the cards are cut to determine which shall begin. All the terms of this game are French, and that language is used in playing.' Any number of persons may play, and the punters may risk their money on which colour they please, placing the stakes in the outer seinicircle, but after the first card is turned up, no other stakes can be laid for that coup.

The tailleur and croupier being seated opposite each other, with a basket for receiving the cards of every coup after dealing, placed on the middle of the table. The tailleur then passing round six packs of cards to be shuffled and mixed confusedly all together by the company, afterwards finally shuffles them, and inserts all the end cards into various parts of the 312, tlll he meets with an honour, which being placed upright at the end, is offered to a punter, who, putting the same into any part of the pack, the tailleur there separates it, and lays that part which was below the said honour uppermost, and taking therefrom a handful of cards, and placing a weight upon the

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