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there must be a new deal, unless it be the bottom card.

9. If the dealer turns up a card in dealing, belonging to the elder-hand, it is in the option of the elder-hand to have a new deal.

10. If the younger-hand takes in five cards, it is the loss of the game, unless the elder-hand has left two cards.

11. If the elder-hand calls 41 for his point, which happens to be a quart-major, and it is al lowed to be good, and only reckons 4 for it, and plays away, he is not entitled to count more.

12. If the elder-hand shews a point, or a quart, or tierce, and asks if they are good, and afterwards forgets to reckon any of them, it bars the younger-hand from reckoning any of equal value.

13. Carte-blanche counts first, and consequently saves piques and repiques. It also piques and repiques the adversary, in the same manner as if those points were reckoned in any other way.

14. Carte-blanche need not be shewn till the adversary has first discarded; only the elder-hand must bid the younger-hand to discard for carteblanche: which after he has done, shew your blanche by counting the cards down one after another.

15. You are to cut two cards at the least.

16. If the elder-hand calls a point, and does not shew it, it is not to be reckoned; and the younger-hand may shew and reckon his point.

17. If you play with eleven cards, or fewer, no penalty attends it.

18. If the elder-hand leaves a card, and after he has taken in, happens to put to his discard the four cards taken in, they must remain with his discard, and he only play with eight cards.

19. If the younger-hand leaves a card or cards,

and mixes it with his discard before he has shewn it to the elder-hand, who is first to tell him what he will play, the elder-hand is entitled to see his whole discard.

20. If the younger-hand leaves a card or cards, and does not see them, nor mixes them to his discard, the elder-hand has no right to see them; but then they must remain separate whilst the cards are playing, and the younger-hand cannot look at them.

21. If the younger-hand leaves a card or cards, and looks at them, the elder-hand is entitled to see them, first declaring what suit he will lead.

22. If the dealer deals a card too few, it is in the option of the elder-hand to have a new deal; but if he stands the deal, he must leave three cards for the younger-hand.

23. In the first place, call your point; and if you have 2 points, if you design to reckon the highest, you are to call that first, and are to abide by your first call.

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24. You are to call your tierces, quarts, quints, &c. next; and to call the highest of them, in case you design to reckon them.

25. You are to call a quatorze preferably to three aces, &c. if you design to reckon them. 26. If you call a tierce, having a quart in hand, you must abide by your first call.

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27. Whoever deals twice together and discovers it previous to seeing his cards, may insist upon his adversary dealing, although the latter may have looked at his cards.

28. Should the pack be found erroneous in any deal, that deal is void; but the preceding deals are valid.

29. The player who at the commencement does not reckon or shew carte-blanche, his point, or

any sequence, &c. is not to count them afterwards.

30. No player can discard twice, and after he has touched the stock, he is not allowed to take of his discard back again.

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31. When the elder-hand does not take all his cards, he must specify what number he takes or leaves.

32. Whosoever calls his game wrong and does not correct himself before he plays, is not to reckon any thing that game; but the adversary is to reckon all he has good in his own game.

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33. Any card that has touched the board is deemed to be played, unless in case of a revoke. 34. If any player names a suit, and then plays a different one, the antagonist may call a suit. 35. The player who looks at any card belonging to the stock, is liable to have a suit called.

THE GAME OF QUINZE.

THIS is a French game, usually played by only two persons, admired for its simplicity and fairness, depending entirely upon chance, being soon decided, and not requiring that attention which most other games on the cards do, and therefore calculated for those who love to sport upon an equal hazard.

It is called quinze from fifteen being the game, made in the following manner: first, the cards must be shuffled by the players, and when they have cut for deal, which belongs to him who cuts the lowest, the dealer has the privilege to shuffle last: this being done, the adversary cuts, after

which the dealer gives one card to his adversary, and one to himself: if the adversary does not like his card, he has a right to have as many more given to him, one after the other, the pips of which will make 15, or come nearest to it, which are usually given from the top of the pack: for example, if he should have a deuce, and draws a five, which make 7, he should go on again in hopes of coming nearer to 15; if he draws an eight, which makes just 15, and being elder-hand, he is sure of winning the game: but if he overdraws himself, and makes above 15, he loses, unless the dealer does the same, in which case it is a drawn game, and they double the stakes; thus going on till one of them has won the game by standing, and being 15, or the nearest to it, but below that number, &c. At the end of each game the cards are put up and shuffled, and the players cut for deal, the elder-hand constantly having the advantage.

THE GAME OF VINGT-UN.

VINGT-UN, or twenty-one, very much resembles Quinze; may be played by two or more people, and as the deal is advantageous, and often continues long with the same person, it is usual to determine it at the commencement by the first ace turned up, or any other mode that may be agreed upon.

The cards must all be dealt out in succession, unless a natural vingt-un occurs, and in the mean time the pone, or youngest-hand, should collect those that have been played, and shuffle them together ready for the dealer against the period

when he shall have distributed the whole pack. The dealer is first to give two cards, by one at a time, to each player, including himself, then to ask every person in rotation, beginning with the eldest-hand on the left, whether he stands or chuses another card, which if required, must be given from off the top of the pack, and afterwards another, or more if desired, till the points of the additional card or cards added to those dealt, exceed or make 21 exactly, or such a number less than 21 as may be judged proper to stand upon; but when the points exceed 21, then the cards of that individual player are to be thrown up directly, and the stake to be paid to the dealer, who also is in turn entitled to draw additional cards, and on taking a vingt-un is to receive double stakes from all who stand the game, except such other players likewise having 21, between whom it is thereby a drawn game: and when any adversary has a vingt-un, and the dealer not, then the opponent so having 21 wins double stakes from him; in other cases, except a natural vingt-un happens, the dealer pays single stakes to all whose numbers under 21 are higher than his own, and receives from those who have lower numbers; but nothing is paid or received by such players as have similar numbers to the and when the dealer draws more than 21, he is to pay to all who have not thrown up. Twenty-one, whensoever dealt in the first instance is stiled a Natural Vingt-un, should be declared immediately, and entitles the possessor to the deal, besides double stakes from all the players, unless there shall be more than one natural vingt-un, in which case the younger-hand or hands so having the same, are excused from

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