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poom for your suit. And since you have let your partner into the state of your game, as soon as he has the lead, if he has a trump or two remaining, he will play trumps to you, with a moral certainty that your king clears your adversaries'

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III. SECOND PLAYER. Suppose you have ace, king, and two small trumps, with a quint-major of another suit; in the third suit you have three small cards, and in the fourth suit one. Your adversary on your right hand begins with playing the ace of your weak suit, and then the king: in that case throw away a losing card; and if he proceeds to play the queen, throw away another losing card; and do the like the fourth time, in hopes your partber may trump it, who will in that case either play a trump, or to your strong suit. If trumps are played, go on with them two rounds, and then play your strong suit; by which means, if there happens to be four trumps in one of your adversaries' hands, and two in the other, which is nearly the case, your partner being entitled to have three trumps out of the nine; your strong suit forces their best trumps, and you have a probability of making the odd trick in your own hand only; whereas if you had trumped one of your adversaries' best cards, you had so weakened your hand as probably not to have made more than five tricks.

4. Suppose you have ace, queen, and three small trumps; ace, queen, ten, and nine of another suit; with two small cards of each of the others: your partner leads to your ace, queen, ten, and nine; and as this game requires rather to deceive your adversaries, than to inform your

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partner, put on the nine, which naturally in duces the adversary to play trumps, if he wins that card. As soon as trumps are played to you, return them to your adversary, keeping the command in your own hand. If your adversary, who led trumps to you, puts up a trump which your partner cannot win, and if he has no good suit of ħis own, he will return your partner's lead, imagining that suit lies between his partner and yours: if this finesse succeeds, you will be a great gainer by it, but scarcely possible to be a loser.

5. Suppose you have ace, king, and three small trumps, with a quart from a king, and two small cards of another suit, and one small card to each of the other suits ; your adversary leads a suit of which your partner has a quart-major: your partner puts on the knave, and then proceeds to play the ace: you refuse to that suit by playing your loose card; when your partner, plays the king, your right hand adversary trumps it, suppose with the knave or ten, do not overtrump him, which may probably lose you two or three tricks by weakening your hand: but if he leads to the suit of which you have none, trump that, and then play the lowest of your sequence, in order to get the ace either out of your partner's or adversary's hand; which accomplished, as soon as you get the lead, play two rounds of trumps, and then your strong suit. Instead of your ad versary playing to your weak suit, if he should play trumps, do you go on with them two rounds, and then proceed to get the command of your strong suit.

1. Sur PERTAIN: OBSERVATIONS, WHEREBY YOU ARE AS

SURED THAT YOUR PARTNER HAS NO MORE OF,
THE SUIT PLAYED EITHER BY · YOURSELF OR
HIM..

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1. SUPPOSE you lead from queen, ten, nine, and two small cards of any suit, the second hand puts on the knave, your partner plays the eight: you holding queen, ten, and nine, it is a demonstration, that he can have no more of that suit. Therefore play your game accordingly, either by forcing him to trump that suit, if you are strong in trumps, or by playing some other suit.

2. Suppose you have king, queen, and ten of a suit, and you lead your king, your partner plays the knave, this demonstrates he has no more of that suit.

3. Suppose you have king, queen, and many more of a suit, and begin with the king, in some cases it is good play in a partner, when he has the ace, and one small card in that suit only, to win his partner's king; for suppose he is very strong in trumps, by taking his partner's king, he trumps out, and after clearing the board of trumps, returns his partner's lead; and having parted with the ace, has made room for his partner to make that whole suit, which possibly could not have been done if he had kept the command in his own hand. And supposing your partner has no other good card besides that suit, nothing is lost by the ace taking the king; but if you have a good card to bring in that suit, you gain all the tričks made in the same, by this method of play. And as your partner has taken your king with the ace, and trumps out upon it, you have reason

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to judge he has one of that suit to return; there fore do not throw away any of that suit, cven tu keep a king or queen guarded.

PARTICULAR GAMES, BOTH TO ENDEAVOUR TO DE

CEIVE AND DISTRESS YOUR ADVERSARIES, AND
TO DEMONSTRATE YOUR GAME TO YOUR PARTNER.

1. SUPPOSE I play the ace of a suit of which I have ace, king, and three small ones; the last player does not choose to trump, having none of the suit; if I am not strong enough in trumps, I must not play out the king, but keep the command of that suit in my hand by playing a small one, in order to weaken his game.;

2. If a suit is led, of which I have none, and a moral certainty that my partner has not the best of that suit, in order to deceive the adversary, I throw away my strong suit; but to clear up doubts to my partner when he has the lead, I throw away my weak suit. This method of play will generally succeed, unless against very good players; and even with them, you will oftener gain than lose..

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PARTICULAR GAMES TO BE PLAYED, BY WHICH YOU

RUN THE RISK OF LOSING ONE TRICK ONLY TO
GAIN THREE.

1. SUPPOSE clubs to be trumps, and a heart play ed by your adversary; your partner having none of that suit, throws away a spade; you then judge his hand is composed of trumps and diamonds; and you winning that trick; and being too weak in trumps, dare not force him; and suppose you shall have king, knave, and one small diamond;

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and further, your partner to have queen, and five diamonds ; in that case, by throwing out your king in your first lead, and your knave in your second, your partner and you may win five tricks in that suit; whereas if you had led a small diamond, and your partner's queen having been won with the ace, the king and knave remaining in your hand obstruct the suit: and though he may have the long trump, yet by playing a small diamond, and his long trump having been forced out of his hand, you lose by this method three tricks in that deal.

2. Suppose, in the like case of the former, you should have queen, ten, and one small card in your partner's strong suit; which is to be discovered by the former example; and that your partner has knave and five small cards in his strong sut; you having the lead are to play your queen, and when you play again, your ten; and suppose him to have the long trump, by this method he makes four tricks in that suit; but should you play a small card in that suit, his knave being gone, and the queen remaining in your hand in the second round, and the long trump forced out of his hand, the queen remaining in yours obstructs the suit, by which method of play you lose three tricks in that deal. · 3. In the former examples you have been supposed to have had the lead, and an opportunity of throwing out the best cards in your hand of your partner's strong suit, in order to make room for the whole suit: now suppose your partner is to lead, and in the course of play, it appears to you that your partner has one great suit; for instance, ace, king, and four small ones, and that you have queen, ten, nine, and a very small one of that suit; when your partner plays the ace, you are

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