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either of them be forced, the person who forces receives the same payment from each player; and these payments should be made immediately, without being asked for. One or more aces, or either of the quinolas, played, or gergi, that is, led out, pay the same as if they had been forced to the person who wins the party, but it is for him to recollect and demand them. When either ace or quinola is placed, played, or gergi the last card, it is called à la bonne, and paid double, and all payments whatever are double to the person who sits opposite. The payment for the reversis made or broken, is eighty fish; each player paying twenty, and the opposite party forty, when the reversis is made; but when broken, the whole is paid by the person whose reversis is broken: that is, he pays the person breaking it exactly the same number of fish he would have received had he won it.

LAWS OF THE GAME OF REVERSIS.

1. THE person who misdeals, loses his deal. 2. If any player take his card without having put out to the discard, the deal is void.

3. The eldest hand ought to take care that all the players have put their stakes into the pools; as, if they have not, he must make good the deficiency. 4. The discard when put out is not to be changed.

5. The eldest hand should not play a card till the discard is complete; should he have played, he is permitted, if nobody have played to it, to take up the card and play another.

6. No person must play before his turn.

7. If at the end of the game an error be discovered in the discard, the deal must be made again.

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8. When the cards are cut, it is too late to ask for any payments.

9. The player who throws down his game, thinking he can win the remaining tricks, is to pay for any ace or quinola, that has or can be placed or given; and, in case of undertaking a reversis, the person who might break it, can oblige him to play the cards, as he who can break it shall direct,

10. When a player, whether thinking he has won the party or not, asks for the aces or quinolas led out, before the person who has really won the party has demanded them, he is to pay for him who might otherwise have been called upon to pay.

11. Before playing a card it is always permitted to ask how the cards have been played, but it is not allowed to observe it to others not making the inquiry.

15. The player is permitted to examine all his own tricks at any time, but not to look at those of any other person, except the last trick.

THE GAME OF PUT.

PUT, played with a complete pack, generally by two people, sometimes by three, and often by four, is a game at which the cards rank differently from all others, tray being the best, next the deuce, then ace, king, and so on in the usual orders as at whist. After cutting for deal, &c., at which the highest put-card wins, three cards, by one at a time, are given to each player, then the game is played in the following way. If the nondealer throw up his cards he loses a point; if he

play, and the dealer do not lay down another to it, he gains a point; but should the dealer either win the same, pass it, or lay down one of equal value, forming what is styled a tie, the nondealer is still at liberty to put, that is play, or not, and his opponent then only gains a point; then if both parties agree to go on, whoever gains all the tricks or two out of three, wins five points, which are the game; if each player win one trick, and the third be a tie, then neither party

scores.

Four-handed put differs only in this, that on both sides, one of the players gives his best card to his partner, who lays out one in lieu of it, and the game is afterwards played as in two-handed put.

If the dealer turn up any of his adversary's cards in dealing, another deal may be demanded; but if he turn up his own he is to abide by it. Should a faced card occur, the pack must be shuffled and dealt again. When more cards than necessary are given to the non-dealer, he may either claim a fresh deal, or have the extra cards drawn; but should the dealer give himself too many, then his opponent is entitled to a point, and may either have another deal, or draw the supernumerary cards. By-standers ought never to interfere, under penalty of paying the stakes. Either party saying I put, must abide the event of the game, or pay stakes.

THE GAME OF ALL-FOURS.

THIS game, usually played by two persons, but sometimes by four, with a complete pack of cards, derives its name from the four chances

in it, for each of which a point is scored, namely, high, the best trump out; low the smallest trump dealt; jack, the knave of trumps ; game, the majority of pips reckoned from such of the following cards as the respective players have in their tricks; viz. every ace is counted as 4; king 3; queen 2; knave 1; and ten for 10. Low is always scored by the person to whom it was dealt; but jack being the property of whoever could win or save it, the possessor is permitted to revoke and trump with that card; and when turned up as trump the dealer scores: it is also allowable for the player who lays down a high or low trump to inquire at the time whether the same be high or low.

After cutting for deal, at which either the highest or lowest card wins, as previously fixed, six are to be given to each player, either by three or one at a time, and the 13th turned up for trump: then if the elder do not like his cards, he may, for once in a hand, say I beg, when the dealer must either give a point or three more cards to each, and turn up the 7th for trump; but if that should prove of the same suit as the first turned up, then three cards more are to be given, and so on till a different suit occurs. The cards rank as at whist, and each player should always strive to secure his own tens and court cards, or take those of the adversary, to obtain which, except when commanding cards are held, it is usual to play a low one, to throw the lead into the opponent's hand. Ten or eleven points form the game, which may be set up as at whist, though a very customary method is to draw two cards from the pack and place them one on the other, so as to exhibit only the number of pips the player has gained.

When the dealer shows any of his adversary's cards a new deal may be demanded, but in showing his own he must abide the consequence.

If, previous to playing, it be discovered, that too many cards have been given to either party, a fresh deal may be claimed, or the extra cards drawn out by the opponent; but should even a single card have been played, there must be another deal.

With strict players the adversary may score a point whenever his opponent does not trump or follow suit, and each calculates his game without inspecting the tricks, which when erroneously set up must not only be taken down, but the antago. nist also either scores 4 points or 1 as shall have been agreed on.

THE GAME OF SPECULATION.

THIS is a noisy round game, that several may play, using a complete pack of cards, bearing the same import as at whist, with fish or counters, on which such a value is fixed as the company may agree upon. The highest trump, in each deal, wins the pool; and whenever it happens that no trump is dealt, the company pool again, and the event is decided by the succeeding round. After determining the deal, &c., he who is to deal pools six fish and every other player four; next three cards are given to each player by one at a time, and another turned up for trump, which belongs to the dealer, who has the privilege of selling it to the highest bidder, unless it be an ace, which gives him the pool at once. The cards are not to be looked at, except in this manner:-the eldest hand shows the uppermost of his three cards, which,

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