Hoyle's Improved Edition of the Rules for Playing Fashionable Games: Containing Copious Directions for Whist, Quadrille, Piquet ... Together with an Analysis of the Game of Chess and an Engraved Plate for the Instruction of Beginners
Thomas, Cowperwait, 1838 - 288 Seiten
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B_The B.The back game basto bishop takes bishop's 3d square bishop's 4th square black kings bragger called carrom chance cock Cribbage deal dealer deuce discard elder hand finesse five four four blaze gives check honour king's 2d square king's bishop's pawn king's knight's pawn king's pawn king's rook's pawn knave knight takes knight's 3d square knight's 4th square last player lead a trump loses manille nine odd trick partner partner's lead party pawn one move pawn one step pawn retakes pawn takes pawn two moves pawn two steps person pieces punter queen takes queen's bishop's pawn queen's pawn queen's rook quinola reckoned red ball reversis rook takes small card small clubs small hearts Spadille stake striker strong in trumps strong suit takes the bishop takes the knight takes the pawn three small trumps throw turned unless whist white king's win the game younger hand
Seite 131 - Matrimony, is played by a number of people, who generally use a board painted for this purpose, which may be purchased at most turners' or toy shops. The eight of diamonds must first be taken from the pack, and after settling the deal, shuffling, &c., the dealer dresses the board by putting fish, counters, or other stakes, one each to ace, king, queen, knave , and game ; two to matrimony, two to intrigue, and six to the nine of diamonds, styled Pope. This dressing is in some companies at the individual...
Seite 207 - J'adoube, he may be compelled to take it, or, if it cannot be taken, to move his king. 5 : When a pawn has moved two steps, it may be taken by any adversary's pawn which it passes, and the capturing pawn must be placed in that square over which the other leaps. 6 ; The king cannot castle if he has...
Seite 255 - If the players have crossed each other, he that runs for the wicket which is put down is out.
Seite 51 - With three cards, it will be three to two against making the finesse. 84. Moderate players have generally a decided aversion to part with the best trump, though single, thinking that, as they cannot lose it, and it can make but one trick, it is immaterial when it does so; this is a dangerous fault. When your adversary plays out his strong suit, ruff it immediately, before you give his partner an opportunity to throw off his losing cards. Do not, however, go into the contrary extreme, or trump with...
Seite 55 - D to plav, to make it possible to win the odd trick? Answer — D saw it was not possible, unless his partner had either the two best trumps, or the first and third, with a successful finesse. He therefore trumped with the ace, led the small one, and won the game. NB In another score of the game, this would not be justifiable, as the chance of losing a trick is greater than that of gaining one by it.
Seite 274 - C, who is the handicapper, makes a match for A and B, who, when they have perused it, put their hands into their pockets, and draw them out closed ; then they open them together, and if both have money in their hands, the match is confirmed : if neither have money, it is no match. In both cases the handicapper draws all the money out of the hat; but if one has money in his hand, and the other none, then it is no match : and he that has money in his hand is entitled to the deposit in the hat.
Seite 44 - The first object should be to save the game, if it appears in probable danger ; the next to win it, if you have a reasonable hope of success, by any mode of play, though hazardous. If neither of these is the question, you should play to the points or score of the game. In other words, you should not give up the certainty of the odd trick, or scoring...
Seite 35 - When you hold all the remaining trumps, play one of them to inform your partner ; and then put the lead into his hand. 30. It is better to lead from ace and nine, than from ace and ten. 31. It is better to lead trumps through an ace or king, than through a queen or knave. 32. If you are reduced to the last trump, some winning cards, and one losing card only, lead the losing card.
Seite 93 - Should the dealer's adversary not approve of his card, he is entitled to have as many cards given to him, one after the other, as will make fifteen, or come nearest to that number ; which are usually given from the top of the pack : for example. If he should have a deuce, and draws a five, which amount to seven, he must continue going on, in expectation of coming nearer to fifteen.
Seite 52 - A, fourth player, has ace and king of his left-hand adversary's lead ; to under-play, he wins the trick with the ace, and returns the small one, which will generally succeed, if the leader has not the second and third in his own hand. You will see by this, if you lead...