Rules of Play: Game Design FundamentalsAn impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
Was andere dazu sagen - Rezension schreiben
LibraryThing Review
Nutzerbericht - timothy.greig - LibraryThingI'd consider this essential reading for any game designer! Vollständige Rezension lesen
Inhalt
Games as Information Theory Systems | |
Games as Systems of Information | |
Games as Cybernetic Systems | |
Games as Game Theory Systems | |
Games as Systems of Conflict | |
Breaking the Rules | |
PLAY | |
Games as the Play of Experience | |
Systems | |
Interactivity | |
Defining Games | |
Defining Digital Games | |
The Magic Circle | |
RULES PLAY CULTURE Commissioned Game Richard Garfield | |
RULES | |
Defining Rules | |
Rules on Three Levels | |
The Rules of Digital Games | |
Games as Emergent Systems | |
Games as Systems of Uncertainty | |
Games as the Play of Pleasure | |
Games as the Play of Meaning | |
Games as Narrative Play | |
Games as the Play of Simulation | |
Games as Social Play | |
CULTURE | |
Games as Cultural Rhetoric | |
Games as Open Culture | |
Games as Cultural Resistance | |
Games as Cultural Environment | |
Additional Reading and Resources | |
Andere Ausgaben - Alle anzeigen
Rules of Play: Game Design Fundamentals Katie Salen,Katie Salen Tekinbaş,Eric Zimmerman Eingeschränkte Leseprobe - 2004 |
Rules of Play: Game Design Fundamentals Katie Salen,Katie Salen Tekinbaş,Eric Zimmerman Eingeschränkte Leseprobe - 2004 |