Hoyle's Games Improved: Consisting of Practical Treatises on Whist, Short Whist, Quadrille ... with an Essay on Game Cocks, and the Rules, Etc. at Horse Races, Wherein are Comprised Calculations for Betting Upon Equal Or Advantageous TermsGeo. B. Whittaker, 1826 - 512 Seiten |
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Ergebnisse 1-5 von 99
Seite 2
... lead from your strong suit , and be cautious of changing suits . 2. Lead through an honour when you have a good hand . 3. Lead through the strong suit , and up to the weak , except in trumps , unless strong in thera . 4. Lead a trump ...
... lead from your strong suit , and be cautious of changing suits . 2. Lead through an honour when you have a good hand . 3. Lead through the strong suit , and up to the weak , except in trumps , unless strong in thera . 4. Lead a trump ...
Seite 3
... leads , of which play the highest card . 6. Follow your partner's lead , not your ad- versary's , 7. Do not lead from ace queen or ace knave . 8. Avoid leading an ace unless you have the king to it . 9. Never lead a thirteenth card ...
... leads , of which play the highest card . 6. Follow your partner's lead , not your ad- versary's , 7. Do not lead from ace queen or ace knave . 8. Avoid leading an ace unless you have the king to it . 9. Never lead a thirteenth card ...
Seite 4
... LEAD from the best suit ; if you have a sequence of king , queen , and knave , or queen , knave , and ten , they are sure leads , and gain the tenace to yourself or partner in other suits . Begin with the highest of a sequence , unless ...
... LEAD from the best suit ; if you have a sequence of king , queen , and knave , or queen , knave , and ten , they are sure leads , and gain the tenace to yourself or partner in other suits . Begin with the highest of a sequence , unless ...
Seite 5
... lead immedi- ately , if you have good suits of your own to play , unless it be to endeavour to save or win a game : what is meant by good suits is sequences of king , queen , and knave , or queen , knave , and ten . 5. If each party ...
... lead immedi- ately , if you have good suits of your own to play , unless it be to endeavour to save or win a game : what is meant by good suits is sequences of king , queen , and knave , or queen , knave , and ten . 5. If each party ...
Seite 6
... lead , admitting you have no good game of your own to play , return the lead upon the adversary ; which gives your partner the tenace in that suit , and often obliges the adversary to change suits , and consequently gives the tenace in ...
... lead , admitting you have no good game of your own to play , return the lead upon the adversary ; which gives your partner the tenace in that suit , and often obliges the adversary to change suits , and consequently gives the tenace in ...
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Häufige Begriffe und Wortgruppen
adver adversary leads basto bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cribbage deal dealer deuce discard eight elder hand five gain gives check hold hole honour king's bishop's pawn king's knight king's knight's pawn king's pawn king's rook's pawn king's second square knave knight's fourth square knight's third square last player lead trumps loses manille matadores nine odd trick partner party pawn one move pawn takes pawn two moves pawn two steps piece play a small play the ace play the king points punter queen takes queen's bishop's pawn queen's pawn reckoned red ball reversis right-hand adversary rook takes sequence small card small clubs small diamonds small hearts small spades Spadille stake striker stroke strong in trumps strong suit Suppose takes the bishop takes the knight takes the pawn three small trumps throw turned white king wins the game younger-hand