Hoyle's Games Improved: Consisting of Practical Treatises on Whist, Short Whist, Quadrille ... with an Essay on Game Cocks, and the Rules, Etc. at Horse Races, Wherein are Comprised Calculations for Betting Upon Equal Or Advantageous TermsGeo. B. Whittaker, 1826 - 512 Seiten |
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Ergebnisse 1-5 von 47
Seite 11
... adver- saries ' hands , and two in the other , which will nearly be the case , your partner being entitled to have three trumps out of the nine , your strong suit forces their best trumps , and you have a probability of making the odd ...
... adver- saries ' hands , and two in the other , which will nearly be the case , your partner being entitled to have three trumps out of the nine , your strong suit forces their best trumps , and you have a probability of making the odd ...
Seite 16
... adver- saries , you had lost two tricks in that deal . 4. Suppose , you find your partner to have one great suit , and that you have king , ten , and a small one of the same ; your partner leads the ace ; in that case play your ten ...
... adver- saries , you had lost two tricks in that deal . 4. Suppose , you find your partner to have one great suit , and that you have king , ten , and a small one of the same ; your partner leads the ace ; in that case play your ten ...
Seite 20
... adver- sary leads the same ; do not put on the queen , because if the adversary have led from ace and knave , in that case , upon the return , he finesses the knave , which is generally good play , especially if his partner have played ...
... adver- sary leads the same ; do not put on the queen , because if the adversary have led from ace and knave , in that case , upon the return , he finesses the knave , which is generally good play , especially if his partner have played ...
Seite 35
... adver- sary plays a thirteenth or some other winning card , in that case pass it , by which you may gain a trick , because the left - hand adversary must trump . 10. To inform your partner of the state of your game , suppose you have a ...
... adver- sary plays a thirteenth or some other winning card , in that case pass it , by which you may gain a trick , because the left - hand adversary must trump . 10. To inform your partner of the state of your game , suppose you have a ...
Seite 43
... adver- saries may add 3 to their own score , or take three tricks from the revoking party , or take down 3 from their score ; and the revoking party , pro- vided they are up , notwithstanding the penalty , must remain at 9 : the revoke ...
... adver- saries may add 3 to their own score , or take three tricks from the revoking party , or take down 3 from their score ; and the revoking party , pro- vided they are up , notwithstanding the penalty , must remain at 9 : the revoke ...
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Häufige Begriffe und Wortgruppen
adver adversary leads basto bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cribbage deal dealer deuce discard eight elder hand five gain gives check hold hole honour king's bishop's pawn king's knight king's knight's pawn king's pawn king's rook's pawn king's second square knave knight's fourth square knight's third square last player lead trumps loses manille matadores nine odd trick partner party pawn one move pawn takes pawn two moves pawn two steps piece play a small play the ace play the king points punter queen takes queen's bishop's pawn queen's pawn reckoned red ball reversis right-hand adversary rook takes sequence small card small clubs small diamonds small hearts small spades Spadille stake striker stroke strong in trumps strong suit Suppose takes the bishop takes the knight takes the pawn three small trumps throw turned white king wins the game younger-hand