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cambole, two for holing his own ball on the white, two for holing his adversary's white ball, and three for holing the red ball.

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15. If the striker make a carambole by striking the red ball first, and by the stroke should hole all the balls, he wins ten points; viz. two for the carambole, three for holing his own ball on the red, three for holing the red, and two for holing his adversary's white ball.

16. If the striker hole his own ball on the white ball, he wins two points; and if on the red, three points.

17. If the striker, by striking the white ball, should hole his own ball and his adversary's white ball, he wins four points; viz. two for holing his own ball on the white, and two for holing his adversary's ball.

18. If the striker, by striking the red ball, should hole his own ball and his adversary's white ball, he wins five points: viz. three for holing his own ball on the red, and two for holing the white ball.

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19. If the striker strike his adversary's white ball, and should hole his own ball and the red, he wins five points; viz. two for holing his own ball on the white, and three for holing the red ball.

20. If the striker strike the red ball, and should hole his own ball, and his adversary's white ball, he wins five points; viz. three for holing his own ball on the red, and two for holing his adversary's white ball.

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21. If the striker strike his adversary's white ball and should hole all three balls by the same stroke, he wins.seven points; viz. two for holing his own ball on the white, two for holing his adversary's white ball, and three for holing the red ball,

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22. If the striker strike the red ball, and should

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hole all the balls by the same stroke, he wins eight points; viz. three for holing his own ball on the red, three for holing the red ball, and two for holing the white ball.

23. If the striker strike the red ball, and should hole his own and the red ball, he wins six points; viz. three for holing his own ball on the red, and three for holing the red ball.

N. B. The rest of the rules and regulations are likewise to be observed, as in the rules for the Carambole Winning Game, &c.

THE SIMPLE CARAMBOLE GAME, PLAYED WITH
THREE BALLS, AS IN THE OTHERS.

The game is twelve in number, arising from caramboles and forfeitures.

This game, possessing very few chances, requires both skill and judgment, and is seldom played alone, but generally by able proficients against the winning and losing, or the winning game of novices, considered equal to giving fifteen out of twenty-four points. It is also played two different ways; in one the hazards lose, in the other they are not reckoned; the first mentioned is the customary method where the striker upon making a hazard loses as many points as, he by that stroke would have gained in either the winning or losing game.

1. THE game is begun as in the preceding caramboles.

2. If the striker miss both balls, he loses

one; and when he pockets his own ball, he loses three points.

3. When the striker makes a carambole he scores two, except he holes his own ball on that of the adversary, or holes the adversary's ball, and then he loses two points.

4. And when he caramboles, and holes either his own ball on the red, or holes the red ball, he loses three points.

5. And also should he hole both his own and the adversary's ball, then he loses four points.

6. And when he holes both his own and the red ball, he loses five points, if he played at the white, and six if at the red ball.

7. And likewise if he should hole all three balls at one stroke, he loses seven points, if he played at the white, and eight if at the red ball.

The rest of the rules and regulations used in this are similar to those belonging to the other games, when they are not contradictory to any of the seven above-mentioned.

FORTIFICATION BILLIARDS.

FOR the better comprehending of the method of playing, the editor has added two cuts; the first shows how the forts, &c., are to be placed; the other is a plan of the table when mounted, accurately measured, by which the various angles are ascertained, and calculated for the experienced player.

First, there are ten forts made of wood, in the form of castles, which are to have lead put in them, for the purpose of making them heavy, so that in playing the balls they may not be moved

from their places. In the front of each fort, at the bottom, is an aich, full wide and high enough to admit the ball, which is to be put through it to attack the fort, and within the arch of each fort a small bell is hung. Secondly, the pass, through which each of the adversary's attacking balls must pass, before a fort can be taken. Lastly, the grand batteries and ten flags or colours.

Two of the forts, called the grand forts, are to be made larger than the rest, and to have an arch cut through them of the size the others have. Five of the forts, including one of the grand forts, one of the batteries, and five of the flags or colours, are usually painted red, and the forts and battery are to be pointed like brick-work, which colour denotes them to be English; on each fort one red flag is to be hoisted on the centre of the front thereof. The other five forts, grand fort included, battery and colours, are to be of a white colour; the forts and battery to be painted with black like stone, are called French, one white flag to be hoisted on each, as before mentioned.

The pass, which serves for the purpose of both parties' attacking balls to go through, is to be made in the form of the grand forts, but rather longer, for distinction, and to have an arch of the size of the grand forts, and painted of different colours; viz. one of the ends where the arch is, of a red, to continue half way of each side, and the same on the top; the other end of the arch is to be white, and to continue in the same colour over the other half. There are likewise two flags to be hoisted on the pass, viz. one red and the other white; the red to be hoisted at the English end, and the white at the French end. The pass is to be placed in the centre of the table, the red end

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