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nours, the trump in second preference, should they get but 7, then one they are deficient, added to 8 they undertook, and 2 honours, make 11: this multiplied by 2, the number in the table, makes 22, which divided by 10, leaves 2, the fish to be paid. Should they undertake 6 and 4 tricks, having 4 honours, the trump in the first preference; suppose they get but 8 tricks, 8 from 10, leave 2, which, added to the 10, they undertook, and 4 honours, form 16, that multiplied by 8, as in the table, make 128, then 130 divided by 10, gives 13 fish to be paid by them.

Should the player and partner each fail to get their proposed number of tricks, then the fish to be paid by them is to be defrayed in equal proportions between them; exactly the reverse of what would have been done, had they been successful. But should one get his number of tricks and the other fail, then the unsuccessful person bears the whole of the loss, and when the player is alone, he pays the allotted number of fish to each of his three opponents.

In all failures, whether the player has a partner or not, he or they pay a beast to the pools, equal to the number of fish they would have taken from it, had they proved successful; this is the invariable rule for assessing the beasts, which are not to be directly put into the pool, but laid aside, to be brought into the same at a future period, when some successful person has emptied it of the bets, and all succeeding beasts are to be kept separately, to supply the pool at the end of different deals, and till all are exhausted the game cannot end, unless, after any round is completed, they agree to share the beasts.

In respect to playing misere when a person has any kind of hand that he thinks will enable

him to lose all the tricks, the method is as follows if he should think it requisite to get rid of any particular card, then the declaration must be only petit misere; if this be not superseded by the other players, he puts out a card without showing it, and the game commences, as at Whist, by the eldest hand; but in playing misere of any kind, there are no trumps. The parties (still endeavouring to lose their tricks) proceed as at Whist, except that the general rules with regard to playing are reversed at misere.

Whenever the misere player is obliged to win a trick, the deal is at an end, and he is beasted, exactly as in playing boston; and moreover, is to pay to each of the other persons 4 fish, as appears in the table; on the contrary, if the 12 tricks are played without winning one of them, he is entitled to the contents of the pool, and also to 4 fish from each of his antagonists. After a similar manner, grand misere is played, with the difference of not putting out a card, and having, of course, to lose 13 tricks; which, if effected, entitles him to the pool, and 8 fish from each of his adversaries; if otherwise, he must pay 8 fish to each of them, and a beast to the pool, equal to what he would have taken out, had he gained his point. Petit misere ouvert, and grand misere ouvert, differ from the foregoing merely by laying down of the cards to be played on the table, so as to be seen by all parties, (except the card put out, in the case of petit misere ouvert) and the playing is nearly the same; the only variation in the reckoning consists in paying or receiving 16 or 32 fish, explained in the boston table, at the end.

When the deal is concluded and settled according to the afore given directions, one or two

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persons will have won and taken the contents of the pool, or some on the contrary have been beasted. In the former case, all the parties must furnish the pool afresh, as at the beginning: but when either of the players is beasted, the new dealer has only to add 4 fish to the old pool, and so on till some one wins, who is entitled to the bets, and then the beast of greatest value (should there be more than one) is brought into the pool. The beasts may be of different value, because they are to be equal to the contents of the pool at the time of paying each of them, as already mentioned.

If there are several beasts, and the players wish to finish the game, it will be necessary to put two or more beasts into the pool at once, or else the parties must share the fish on the table.

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THE GAME OF CHESS.

THIS very ancient and scientific game, from time immemorial, known in Hindostan by the name of Chaturanga, or the four members of an army, (elephants, horsemen, chariots, and footsoldiers ;) afterwards in Persia, styled Chatrang (the game of king ;) and Shatranj (the king's distress) by the Arabians; undergoing various other changes in different languages, ultimately formed the English appellation of Chess. It is played on a board with thirty-two pieces, of diffe rent forms, denominations, and powers, divided into two colours or parties. The chess-board, like the draught-table, contains sixty-four squares, chequered black and white. The king and his officers, being eight pieces, are ranged at different ends. upon the first lines of the board, a white corner of which, numbered 1, is to be placed towards the right-hand of one player, and the other white corner opposite diagonally, numbered 64, towards the right hand of the adversary.

The white king must be upon the fourth, a black square (marked 61,) at one end of the board reckoning from the right; the black or red king upon the fifth (5) a white square, at the other end of the board; opposite to each other. The white queen must be upon the fifth (60) a white square, on the left of her king. The black queen upon the fourth (4) a black square on the right of her king. The bishops must be placed on each side of their king and queen; 59 and 62 for the white, 3 and 6 for the black. The knights on each side of the bishops: the white on 58 and 63, the black on 2 and 7. The rooks, in the two corners of the board, next to the knights, 57 and

CHESS MEN.

Pawn. Rook. Knight. Bishop. Queen. King.

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